2011-05-16 08:33:15 -04:00
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/*
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* Paper.js
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2011-06-30 06:01:51 -04:00
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*
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2011-05-16 08:33:15 -04:00
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* This file is part of Paper.js, a JavaScript Vector Graphics Library,
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* based on Scriptographer.org and designed to be largely API compatible.
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* http://paperjs.org/
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* http://scriptographer.org/
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2011-06-30 06:01:51 -04:00
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*
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2011-05-16 08:33:15 -04:00
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* Copyright (c) 2011, Juerg Lehni & Jonathan Puckey
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* http://lehni.org/ & http://jonathanpuckey.com/
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2011-06-30 06:01:51 -04:00
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*
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2011-07-01 06:17:45 -04:00
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* Distributed under the MIT license. See LICENSE file for details.
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*
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2011-05-16 08:33:15 -04:00
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* All rights reserved.
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*/
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2011-06-22 18:56:05 -04:00
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/**
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* @name View
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2011-06-27 09:13:24 -04:00
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*
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* @class The View object wraps a canvas element and handles drawing and user
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2011-06-28 03:20:42 -04:00
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* interaction through mouse and keyboard for it. It offer means to scroll the
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2011-06-27 09:13:24 -04:00
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* view, find the currently visible bounds in project coordinates, or the
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2011-06-28 05:35:08 -04:00
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* center, both useful for constructing artwork that should appear centered on
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2011-06-27 09:13:24 -04:00
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* screen.
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2011-06-22 18:56:05 -04:00
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*/
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var View = this.View = Base.extend(/** @lends View# */{
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2011-05-23 14:10:25 -04:00
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/**
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* Creates a view object
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* @param {Canvas} canvas
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*/
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2011-05-16 08:33:15 -04:00
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initialize: function(canvas) {
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// Associate this view with the active paper scope.
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this._scope = paper;
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// Push it onto project.views and set index:
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this._index = this._scope.views.push(this) - 1;
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// Handle canvas argument
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var size;
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if (canvas && canvas instanceof HTMLCanvasElement) {
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this._canvas = canvas;
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// If the canvas has the resize attribute, resize the it to fill the
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2011-05-16 08:33:15 -04:00
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// window and resize it again whenever the user resizes the window.
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if (canvas.attributes.resize) {
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2011-06-26 04:06:19 -04:00
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// Subtract canvas' viewport offset from the total size, to
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// stretch it in
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var offset = DomElement.getOffset(canvas, false, true),
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that = this;
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size = DomElement.getViewportSize(canvas).subtract(offset);
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canvas.width = size.width;
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canvas.height = size.height;
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DomEvent.add(window, {
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resize: function(event) {
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// Only update canvas offset if it's not invisible, as
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2011-06-13 19:20:58 -04:00
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// otherwise the offset would be wrong.
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if (!DomElement.isInvisible(canvas))
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offset = DomElement.getOffset(canvas, false, true);
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// Set the size now, which internally calls onResize
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that.setViewSize(DomElement.getViewportSize(canvas)
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.subtract(offset));
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// If there's a _onFrameCallback, call it staight away,
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// but without requesting another animation frame.
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if (that._onFrameCallback) {
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that._onFrameCallback(0, true);
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} else {
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that.draw(true);
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2011-05-16 08:33:15 -04:00
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}
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}
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});
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} else {
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size = DomElement.isInvisible(canvas)
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? Size.create(parseInt(canvas.getAttribute('width')),
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parseInt(canvas.getAttribute('height')))
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: DomElement.getSize(canvas);
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}
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// TODO: Test this on IE:
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if (canvas.attributes.stats) {
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this._stats = new Stats();
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// Align top-left to the canvas
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var element = this._stats.domElement,
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style = element.style,
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offset = DomElement.getOffset(canvas);
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style.position = 'absolute';
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style.left = offset.x + 'px';
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style.top = offset.y + 'px';
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document.body.appendChild(element);
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}
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} else {
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// 2nd argument onwards could be view size, otherwise use default:
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size = Size.read(arguments, 1);
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if (size.isZero())
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size = new Size(1024, 768);
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this._canvas = CanvasProvider.getCanvas(size);
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}
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2011-06-22 03:10:17 -04:00
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// Generate an id for this view / canvas if it does not have one
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this._id = this._canvas.getAttribute('id');
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if (this._id == null)
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this._canvas.setAttribute('id', this._id = 'canvas-' + View._id++);
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// Link this id to our view
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View._views[this._id] = this;
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this._viewSize = LinkedSize.create(this, 'setViewSize',
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size.width, size.height);
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this._context = this._canvas.getContext('2d');
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this._matrix = new Matrix();
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this._zoom = 1;
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this._events = this._createEvents();
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DomEvent.add(this._canvas, this._events);
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// Make sure the first view is focused for keyboard input straight away
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2011-06-22 03:29:53 -04:00
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if (!View._focused)
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View._focused = this;
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2011-06-19 18:14:36 -04:00
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// As soon as a new view is added we need to mark the redraw as not
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// motified, so the next call loops through all the views again.
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this._scope._redrawNotified = false;
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2011-05-16 08:33:15 -04:00
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},
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2011-06-27 09:13:24 -04:00
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/**
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* The underlying native canvas element.
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2011-06-27 09:13:24 -04:00
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*
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2011-06-27 09:27:32 -04:00
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* @type HTMLCanvasElement
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2011-06-27 09:13:24 -04:00
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* @bean
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*/
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2011-06-04 10:15:35 -04:00
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getCanvas: function() {
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return this._canvas;
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},
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2011-05-23 14:10:25 -04:00
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/**
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* The size of the view canvas. Changing the view's size will resize it's
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* underlying canvas.
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2011-06-30 06:01:51 -04:00
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*
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* @type Size
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2011-05-23 14:10:25 -04:00
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* @bean
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*/
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2011-06-22 02:56:16 -04:00
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getViewSize: function() {
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return this._viewSize;
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},
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setViewSize: function(size) {
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size = Size.read(arguments);
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var delta = size.subtract(this._viewSize);
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this._canvas.width = size.width;
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this._canvas.height = size.height;
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// Call onResize handler on any size change
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if (this.onResize) {
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this.onResize({
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size: size,
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delta: delta
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});
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}
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2011-06-22 02:56:16 -04:00
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// Update _viewSize but don't notify of change.
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this._viewSize.set(size.width, size.height, true);
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2011-05-16 08:33:15 -04:00
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// Force recalculation
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this._bounds = null;
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},
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2011-05-23 14:10:25 -04:00
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/**
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* The bounds of the currently visible area in project coordinates.
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2011-06-30 06:01:51 -04:00
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*
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2011-06-10 08:13:55 -04:00
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* @type Rectangle
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* @bean
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*/
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getBounds: function() {
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if (!this._bounds)
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this._bounds = this._matrix._transformBounds(
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new Rectangle(new Point(), this._viewSize));
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return this._bounds;
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},
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2011-05-23 14:10:25 -04:00
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/**
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* The size of the visible area in project coordinates.
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*
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* @type Size
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* @bean
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*/
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2011-05-16 08:33:15 -04:00
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getSize: function() {
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return this.getBounds().getSize();
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},
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2011-05-23 14:10:25 -04:00
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/**
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* The center of the visible area in project coordinates.
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*
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* @type Point
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* @bean
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*/
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2011-05-16 08:33:15 -04:00
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getCenter: function() {
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return this.getBounds().getCenter();
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},
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setCenter: function(center) {
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this.scrollBy(Point.read(arguments).subtract(this.getCenter()));
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},
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2011-05-23 14:10:25 -04:00
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/**
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* The zoom factor by which the project coordinates are magnified.
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*
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* @type Number
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2011-05-23 14:10:25 -04:00
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* @bean
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*/
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2011-05-16 08:33:15 -04:00
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getZoom: function() {
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return this._zoom;
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},
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setZoom: function(zoom) {
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// TODO: Clamp the view between 1/32 and 64, just like Illustrator?
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this._transform(new Matrix().scale(zoom / this._zoom, this.getCenter()));
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2011-05-16 08:33:15 -04:00
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this._zoom = zoom;
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},
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2011-06-20 17:51:39 -04:00
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/**
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* Checks whether the view is currently visible within the current browser
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* viewport.
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*
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* @return {Boolean} Whether the view is visible.
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*/
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isVisible: function() {
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// TODO: Take bounds into account if it's not the full canvas?
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return DomElement.isVisible(this._canvas);
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},
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2011-05-23 14:10:25 -04:00
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/**
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* Scrolls the view by the given vector.
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*
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2011-05-23 14:10:25 -04:00
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* @param {Point} point
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*/
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scrollBy: function(point) {
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this._transform(new Matrix().translate(Point.read(arguments).negate()));
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},
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2011-05-17 08:43:45 -04:00
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_transform: function(matrix, flags) {
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this._matrix.preConcatenate(matrix);
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// Force recalculation of these values next time they are requested.
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this._bounds = null;
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this._inverse = null;
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},
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2011-06-19 18:03:18 -04:00
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draw: function(checkRedraw) {
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if (checkRedraw && !this._redrawNeeded)
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return false;
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2011-05-16 08:33:15 -04:00
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if (this._stats)
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this._stats.update();
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// Initial tests conclude that clearing the canvas using clearRect
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// is always faster than setting canvas.width = canvas.width
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// http://jsperf.com/clearrect-vs-setting-width/7
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2011-06-19 18:03:18 -04:00
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var ctx = this._context,
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size = this._viewSize;
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ctx.clearRect(0, 0, size._width + 1, size._height + 1);
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2011-05-17 08:42:20 -04:00
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ctx.save();
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this._matrix.applyToContext(ctx);
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2011-05-17 08:25:46 -04:00
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// Just draw the active project for now
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2011-05-17 08:42:20 -04:00
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this._scope.project.draw(ctx);
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ctx.restore();
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2011-06-19 18:14:36 -04:00
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if (this._redrawNeeded) {
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this._redrawNeeded = false;
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// Update _redrawNotified in PaperScope as soon as a view was drawn
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this._scope._redrawNotified = false;
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}
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2011-06-19 18:03:18 -04:00
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return true;
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2011-05-16 08:33:15 -04:00
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},
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activate: function() {
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this._scope.view = this;
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2011-05-16 08:33:15 -04:00
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},
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remove: function() {
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if (this._index == null)
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return false;
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2011-06-22 03:29:53 -04:00
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// Clear focus if removed view had it
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if (View._focused == this)
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View._focused = null;
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2011-06-22 03:10:17 -04:00
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delete View._views[this._id];
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Base.splice(this._scope.views, null, this._index, 1);
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2011-05-16 08:33:15 -04:00
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// Uninstall event handlers again for this view.
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DomEvent.remove(this._canvas, this._events);
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// Clearing _onFrame makes the frame handler stop automatically.
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2011-05-17 08:25:46 -04:00
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this._scope = this._canvas = this._events = this._onFrame = null;
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2011-06-22 03:10:17 -04:00
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return true;
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2011-05-16 08:33:15 -04:00
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},
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// TODO: getInvalidBounds
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// TODO: invalidate(rect)
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// TODO: style: artwork / preview / raster / opaque / ink
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// TODO: getShowGrid
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// TODO: getMousePoint
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2011-06-27 09:15:29 -04:00
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// TODO: projectToView(rect)
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2011-05-17 08:42:45 -04:00
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2011-06-27 09:15:29 -04:00
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projectToView: function(point) {
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return this._matrix._transformPoint(Point.read(arguments));
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},
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2011-06-27 09:15:29 -04:00
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viewToProject: function(point) {
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2011-05-16 08:33:15 -04:00
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return this._getInverse()._transformPoint(Point.read(arguments));
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},
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2011-05-17 08:43:45 -04:00
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_getInverse: function() {
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if (!this._inverse)
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this._inverse = this._matrix.createInverse();
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return this._inverse;
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},
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2011-05-16 08:33:15 -04:00
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/**
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2011-05-31 08:24:13 -04:00
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* {@grouptitle Event Handlers}
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2011-05-23 14:10:25 -04:00
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* Handler function to be called on each frame of an animation.
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2011-05-31 08:24:13 -04:00
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* The function receives an event object which contains information about
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* the frame event:
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2011-06-30 06:01:51 -04:00
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*
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2011-06-02 08:17:02 -04:00
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* <b>{@code event.count}</b>: the number of times the frame event was fired.
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* <b>{@code event.time}</b>: the total amount of time passed since the first frame
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2011-05-31 08:24:13 -04:00
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* event in seconds.
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2011-06-02 08:17:02 -04:00
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* <b>{@code event.delta}</b>: the time passed in seconds since the last frame
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2011-05-31 08:24:13 -04:00
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* event.
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2011-06-30 06:01:51 -04:00
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*
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2011-06-10 08:21:27 -04:00
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* @example {@paperscript}
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2011-05-31 08:24:13 -04:00
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* // Creating an animation:
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2011-06-30 06:01:51 -04:00
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*
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2011-06-10 08:21:27 -04:00
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* // Create a rectangle shaped path with its top left point at:
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* // {x: 50, y: 25} and a size of {width: 50, height: 50}
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* var path = new Path.Rectangle(new Point(50, 25), new Size(50, 50));
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2011-05-31 08:24:13 -04:00
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* path.fillColor = 'black';
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2011-06-30 06:01:51 -04:00
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*
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2011-05-31 08:24:13 -04:00
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* function onFrame(event) {
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2011-06-10 08:21:27 -04:00
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* // Every frame, rotate the path by 3 degrees:
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* path.rotate(3);
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2011-05-31 08:24:13 -04:00
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* }
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2011-06-30 06:01:51 -04:00
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*
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2011-06-27 09:34:32 -04:00
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* @type Function
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2011-05-23 14:10:25 -04:00
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* @bean
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2011-05-16 08:33:15 -04:00
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*/
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getOnFrame: function() {
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return this._onFrame;
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},
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setOnFrame: function(onFrame) {
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this._onFrame = onFrame;
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if (!onFrame) {
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delete this._onFrameCallback;
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return;
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}
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var that = this,
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requested = false,
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before,
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time = 0,
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count = 0;
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this._onFrameCallback = function(param, dontRequest) {
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requested = false;
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if (!that._onFrame)
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return;
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// Set the global paper object to the current scope
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paper = that._scope;
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// Request next frame already
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requested = true;
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if (!dontRequest) {
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DomEvent.requestAnimationFrame(that._onFrameCallback,
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that._canvas);
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}
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var now = Date.now() / 1000,
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delta = before ? now - before : 0;
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that._onFrame({
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delta: delta, // Time elapsed since last redraw in seconds
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time: time += delta, // Time since first call of frame() in seconds
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count: count++
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});
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before = now;
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// Automatically draw view on each frame.
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2011-06-19 18:05:39 -04:00
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that.draw(true);
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2011-05-16 08:33:15 -04:00
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};
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// Call the onFrame handler straight away, initializing the sequence
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// of onFrame calls.
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if (!requested)
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this._onFrameCallback();
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},
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2011-05-31 08:24:13 -04:00
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/**
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* Handler function that is called whenever a view is resized.
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2011-06-30 06:01:51 -04:00
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*
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2011-05-31 08:24:13 -04:00
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* @example
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* // Repositioning items when a view is resized:
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2011-06-30 06:01:51 -04:00
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*
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2011-05-31 08:24:13 -04:00
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* // Create a circle shaped path in the center of the view:
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* var path = new Path.Circle(view.bounds.center, 30);
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* path.fillColor = 'red';
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2011-06-30 06:01:51 -04:00
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*
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2011-05-31 08:24:13 -04:00
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* function onResize(event) {
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* // Whenever the view is resized, move the path to its center:
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* path.position = view.center;
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* }
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2011-06-30 06:01:51 -04:00
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*
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2011-06-27 09:34:32 -04:00
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* @type Function
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2011-05-31 08:24:13 -04:00
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*/
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2011-06-20 19:38:11 -04:00
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onResize: null
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}, new function() { // Injection scope for mouse handlers
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2011-06-20 19:42:39 -04:00
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var tool,
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2011-06-20 19:38:11 -04:00
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timer,
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curPoint,
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2011-06-22 03:29:53 -04:00
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tempFocus,
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2011-06-20 19:38:11 -04:00
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dragging = false;
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2011-06-27 09:15:29 -04:00
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function viewToProject(view, event) {
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return view.viewToProject(DomEvent.getOffset(event, view._canvas));
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2011-06-20 19:38:11 -04:00
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}
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2011-05-16 08:33:15 -04:00
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2011-06-22 03:29:53 -04:00
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function updateFocus() {
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if (!View._focused || !View._focused.isVisible()) {
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// Find the first visible view in all scopes
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PaperScope.each(function(scope) {
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for (var i = 0, l = scope.views.length; i < l; i++) {
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var view = scope.views[i];
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if (view.isVisible()) {
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View._focused = tempFocus = view;
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throw Base.stop;
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}
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}
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});
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}
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}
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2011-06-20 19:38:11 -04:00
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function mousemove(event) {
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2011-06-22 03:29:53 -04:00
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var view;
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if (!dragging) {
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// See if we can get the view from the current event target, and
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// handle the mouse move over it.
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view = View._views[DomEvent.getTarget(event).getAttribute('id')];
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if (view) {
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// Temporarily focus this view without making it sticky, so
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// Key events are handled too during the mouse over
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View._focused = tempFocus = view;
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} else if (tempFocus && tempFocus == View._focused) {
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// Clear temporary focus again and update it.
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View._focused = null;
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updateFocus();
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}
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}
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if (!(view = view || View._focused) || !(tool = view._scope.tool))
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2011-06-20 19:38:11 -04:00
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return;
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2011-06-27 09:15:29 -04:00
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var point = event && viewToProject(view, event);
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2011-06-20 19:38:11 -04:00
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var onlyMove = !!(!tool.onMouseDrag && tool.onMouseMove);
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if (dragging && !onlyMove) {
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curPoint = point || curPoint;
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2011-06-22 03:09:22 -04:00
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if (curPoint && tool.onHandleEvent('mousedrag', curPoint, event)) {
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2011-06-20 19:38:11 -04:00
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view.draw(true);
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2011-06-22 03:09:22 -04:00
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DomEvent.stop(event);
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}
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2011-06-20 19:38:11 -04:00
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// PORT: If there is only an onMouseMove handler, also call it when
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// the user is dragging:
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} else if ((!dragging || onlyMove)
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&& tool.onHandleEvent('mousemove', point, event)) {
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view.draw(true);
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2011-06-22 03:09:22 -04:00
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DomEvent.stop(event);
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2011-05-16 08:33:15 -04:00
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}
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2011-06-20 19:38:11 -04:00
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}
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2011-05-16 08:33:15 -04:00
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2011-06-20 19:38:11 -04:00
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function mouseup(event) {
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2011-06-22 03:29:53 -04:00
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var view = View._focused;
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2011-06-20 19:38:11 -04:00
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if (!view || !dragging)
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return;
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dragging = false;
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curPoint = null;
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if (tool) {
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if (timer != null)
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timer = clearInterval(timer);
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2011-06-27 09:15:29 -04:00
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if (tool.onHandleEvent('mouseup', viewToProject(view, event), event)) {
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2011-06-20 19:38:11 -04:00
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view.draw(true);
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2011-06-22 03:09:22 -04:00
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DomEvent.stop(event);
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}
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2011-05-16 08:33:15 -04:00
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}
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2011-06-20 19:38:11 -04:00
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}
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2011-05-16 08:33:15 -04:00
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2011-06-20 19:38:11 -04:00
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function selectstart(event) {
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// Only stop this even if we're dragging already, since otherwise no
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// text whatsoever can be selected on the page.
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if (dragging)
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DomEvent.stop(event);
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}
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2011-05-16 08:33:15 -04:00
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2011-06-20 19:38:11 -04:00
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// mousemove and mouseup events need to be installed on document, not the
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// view canvas, since we want to catch the end of drag events even outside
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// our view. Only the mousedown events are installed on the view, as handled
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// by _createEvents below.
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DomEvent.add(document, {
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mousemove: mousemove,
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mouseup: mouseup,
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touchmove: mousemove,
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touchend: mouseup,
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2011-06-21 16:49:36 -04:00
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selectstart: selectstart,
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scroll: updateFocus
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2011-06-20 19:38:11 -04:00
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});
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2011-06-22 03:10:54 -04:00
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DomEvent.add(window, {
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load: updateFocus
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});
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2011-06-20 19:38:11 -04:00
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return {
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_createEvents: function() {
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2011-06-20 19:42:39 -04:00
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var view = this;
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2011-06-20 19:38:11 -04:00
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function mousedown(event) {
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// Tell the Key class which view should receive keyboard input.
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2011-06-22 03:29:53 -04:00
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View._focused = view;
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2011-06-20 19:38:11 -04:00
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if (!(tool = view._scope.tool))
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return;
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2011-06-27 09:15:29 -04:00
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curPoint = viewToProject(view, event);
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2011-06-20 19:38:11 -04:00
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if (tool.onHandleEvent('mousedown', curPoint, event))
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view.draw(true);
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2011-05-16 08:33:15 -04:00
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if (tool.eventInterval != null)
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2011-06-20 19:38:11 -04:00
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timer = setInterval(mousemove, tool.eventInterval);
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dragging = true;
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2011-05-16 08:33:15 -04:00
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}
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2011-06-20 19:38:11 -04:00
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return {
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mousedown: mousedown,
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touchstart: mousedown,
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selectstart: selectstart
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};
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2011-06-21 16:49:36 -04:00
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},
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statics: {
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2011-06-22 03:10:17 -04:00
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_views: {},
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_id: 0,
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2011-06-21 16:49:36 -04:00
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/**
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* Loops through all scopes and their views and sets the focus on
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* the first active one.
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*/
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updateFocus: updateFocus
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2011-06-20 19:38:11 -04:00
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}
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};
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2011-05-16 08:33:15 -04:00
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});
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