2011-03-06 19:50:44 -05:00
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/*
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2013-01-28 21:03:27 -05:00
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* Paper.js - The Swiss Army Knife of Vector Graphics Scripting.
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2011-03-07 20:41:50 -05:00
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* http://paperjs.org/
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2011-06-30 06:01:51 -04:00
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*
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2014-01-03 19:47:16 -05:00
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* Copyright (c) 2011 - 2014, Juerg Lehni & Jonathan Puckey
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* http://scratchdisk.com/ & http://jonathanpuckey.com/
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2011-06-30 06:01:51 -04:00
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*
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2011-07-01 06:17:45 -04:00
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* Distributed under the MIT license. See LICENSE file for details.
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*
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2011-03-07 20:41:50 -05:00
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* All rights reserved.
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2011-03-06 19:50:44 -05:00
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*/
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2011-06-22 18:56:05 -04:00
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/**
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* @name Segment
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2011-06-30 06:01:51 -04:00
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*
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2011-06-27 09:07:08 -04:00
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* @class The Segment object represents the points of a path through which its
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* {@link Curve} objects pass. The segments of a path can be accessed through
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* its {@link Path#segments} array.
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2011-06-30 06:01:51 -04:00
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*
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2011-06-27 09:07:08 -04:00
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* Each segment consists of an anchor point ({@link Segment#point}) and
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* optionaly an incoming and an outgoing handle ({@link Segment#handleIn} and
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* {@link Segment#handleOut}), describing the tangents of the two {@link Curve}
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* objects that are connected by this segment.
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2011-06-22 18:56:05 -04:00
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*/
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2013-05-27 15:48:58 -04:00
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var Segment = Base.extend(/** @lends Segment# */{
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2014-08-16 13:24:54 -04:00
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_class: 'Segment',
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beans: true,
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/**
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* Creates a new Segment object.
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*
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* @name Segment#initialize
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* @param {Point} [point={x: 0, y: 0}] the anchor point of the segment
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* @param {Point} [handleIn={x: 0, y: 0}] the handle point relative to the
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2015-06-16 11:50:37 -04:00
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* anchor point of the segment that describes the in tangent of the
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* segment
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* @param {Point} [handleOut={x: 0, y: 0}] the handle point relative to the
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* anchor point of the segment that describes the out tangent of the
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* segment
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*
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* @example {@paperscript}
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* var handleIn = new Point(-80, -100);
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* var handleOut = new Point(80, 100);
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*
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* var firstPoint = new Point(100, 50);
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* var firstSegment = new Segment(firstPoint, null, handleOut);
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*
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* var secondPoint = new Point(300, 50);
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* var secondSegment = new Segment(secondPoint, handleIn, null);
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*
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* var path = new Path(firstSegment, secondSegment);
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* path.strokeColor = 'black';
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*/
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/**
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* Creates a new Segment object.
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*
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* @name Segment#initialize
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* @param {Object} object an object literal containing properties to
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2015-06-16 11:50:37 -04:00
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* be set on the segment
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*
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* @example {@paperscript}
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* // Creating segments using object notation:
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* var firstSegment = new Segment({
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* point: [100, 50],
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* handleOut: [80, 100]
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* });
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*
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* var secondSegment = new Segment({
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* point: [300, 50],
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* handleIn: [-80, -100]
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* });
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*
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* var path = new Path({
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* segments: [firstSegment, secondSegment],
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* strokeColor: 'black'
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* });
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*/
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/**
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* Creates a new Segment object.
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*
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* @param {Number} x the x coordinate of the segment point
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* @param {Number} y the y coordinate of the segment point
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* @param {Number} inX the x coordinate of the the handle point relative to
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* the anchor point of the segment that describes the in tangent of the
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* segment
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* @param {Number} inY the y coordinate of the the handle point relative to
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* the anchor point of the segment that describes the in tangent of the
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* segment
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* @param {Number} outX the x coordinate of the the handle point relative to
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* the anchor point of the segment that describes the out tangent of the
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* segment
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* @param {Number} outY the y coordinate of the the handle point relative to
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* the anchor point of the segment that describes the out tangent of the
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* segment
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*
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* @example {@paperscript}
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* var inX = -80;
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* var inY = -100;
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* var outX = 80;
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* var outY = 100;
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*
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* var x = 100;
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* var y = 50;
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* var firstSegment = new Segment(x, y, inX, inY, outX, outY);
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*
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* var x2 = 300;
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* var y2 = 50;
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* var secondSegment = new Segment( x2, y2, inX, inY, outX, outY);
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*
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* var path = new Path(firstSegment, secondSegment);
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* path.strokeColor = 'black';
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* @ignore
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*/
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initialize: function Segment(arg0, arg1, arg2, arg3, arg4, arg5) {
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var count = arguments.length,
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point, handleIn, handleOut;
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// TODO: Use Point.read or Point.readNamed to read these?
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if (count === 0) {
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// Nothing
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} else if (count === 1) {
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// Note: This copies from existing segments through accessors.
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if ('point' in arg0) {
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point = arg0.point;
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handleIn = arg0.handleIn;
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handleOut = arg0.handleOut;
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} else {
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point = arg0;
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}
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} else if (count === 2 && typeof arg0 === 'number') {
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point = arguments;
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} else if (count <= 3) {
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point = arg0;
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// Doesn't matter if these arguments exist, SegmentPointcreate
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// produces creates points with (0, 0) otherwise
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handleIn = arg1;
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handleOut = arg2;
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} else { // Read points from the arguments list as a row of numbers
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point = arg0 !== undefined ? [ arg0, arg1 ] : null;
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handleIn = arg2 !== undefined ? [ arg2, arg3 ] : null;
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handleOut = arg4 !== undefined ? [ arg4, arg5 ] : null;
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}
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new SegmentPoint(point, this, '_point');
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new SegmentPoint(handleIn, this, '_handleIn');
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new SegmentPoint(handleOut, this, '_handleOut');
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},
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_serialize: function(options) {
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// If it is has no handles, only serialize point, otherwise handles too.
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return Base.serialize(this.hasHandles()
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? [this._point, this._handleIn, this._handleOut]
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: this._point,
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options, true);
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},
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_changed: function(point) {
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var path = this._path;
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if (!path)
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return;
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// Delegate changes to affected curves if they exist.
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var curves = path._curves,
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index = this._index,
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curve;
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if (curves) {
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// Updated the neighboring affected curves, depending on which point
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// is changing.
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// TODO: Consider exposing these curves too, through #curveIn,
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// and #curveOut, next to #curve?
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if ((!point || point === this._point || point === this._handleIn)
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&& (curve = index > 0 ? curves[index - 1] : path._closed
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? curves[curves.length - 1] : null))
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curve._changed();
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// No wrap around needed for outgoing curve, as only closed paths
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// will have one for the last segment.
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2014-08-16 13:24:54 -04:00
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if ((!point || point === this._point || point === this._handleOut)
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&& (curve = curves[index]))
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curve._changed();
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2014-08-16 13:24:54 -04:00
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}
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path._changed(/*#=*/Change.SEGMENTS);
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},
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/**
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* The anchor point of the segment.
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*
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* @type Point
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* @bean
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*/
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getPoint: function() {
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return this._point;
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},
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setPoint: function(/* point */) {
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var point = Point.read(arguments);
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// Do not replace the internal object but update it instead, so
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// references to it are kept alive.
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this._point.set(point.x, point.y);
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},
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/**
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* The handle point relative to the anchor point of the segment that
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* describes the in tangent of the segment.
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*
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* @type Point
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* @bean
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*/
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getHandleIn: function() {
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return this._handleIn;
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},
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setHandleIn: function(/* point */) {
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var point = Point.read(arguments);
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// See #setPoint:
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this._handleIn.set(point.x, point.y);
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},
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/**
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* The handle point relative to the anchor point of the segment that
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* describes the out tangent of the segment.
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*
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* @type Point
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* @bean
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*/
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getHandleOut: function() {
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return this._handleOut;
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},
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setHandleOut: function(/* point */) {
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var point = Point.read(arguments);
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// See #setPoint:
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this._handleOut.set(point.x, point.y);
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},
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/**
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* Checks if the segment has any curve handles set.
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*
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* @return {Boolean} {@true if the segment has handles set}
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* @see Segment#getHandleIn()
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* @see Segment#getHandleOut()
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* @see Curve#hasHandles()
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* @see Path#hasHandles()
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*/
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hasHandles: function() {
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return !this._handleIn.isZero() || !this._handleOut.isZero();
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},
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2015-08-17 08:31:23 -04:00
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/**
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* Clears the segment's handles by setting their coordinates to zero,
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* turning the segment into a corner.
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*/
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clearHandles: function() {
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this._handleIn.set(0, 0);
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this._handleOut.set(0, 0);
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},
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_selectionState: 0,
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/**
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* Specifies whether the {@link #point} of the segment is selected.
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* @type Boolean
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* @bean
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* @example {@paperscript}
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* var path = new Path.Circle({
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* center: [80, 50],
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* radius: 40
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* });
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*
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* // Select the third segment point:
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* path.segments[2].selected = true;
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*/
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isSelected: function(_point) {
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var state = this._selectionState;
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return !_point ? !!(state & /*#=*/SelectionState.SEGMENT)
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: _point === this._point ? !!(state & /*#=*/SelectionState.POINT)
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: _point === this._handleIn ? !!(state & /*#=*/SelectionState.HANDLE_IN)
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: _point === this._handleOut ? !!(state & /*#=*/SelectionState.HANDLE_OUT)
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: false;
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},
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setSelected: function(selected, _point) {
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var path = this._path,
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selected = !!selected, // convert to boolean
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state = this._selectionState,
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oldState = state,
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flag = !_point ? /*#=*/SelectionState.SEGMENT
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: _point === this._point ? /*#=*/SelectionState.POINT
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: _point === this._handleIn ? /*#=*/SelectionState.HANDLE_IN
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: _point === this._handleOut ? /*#=*/SelectionState.HANDLE_OUT
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: 0;
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if (selected) {
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state |= flag;
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} else {
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state &= ~flag;
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}
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// Set the selection state even if path is not defined yet, to allow
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// selected segments to be inserted into paths and make JSON
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// deserialization work.
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this._selectionState = state;
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// If the selection state of the segment has changed, we need to let
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// it's path know and possibly add or remove it from
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// project._selectedItems
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if (path && state !== oldState) {
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path._updateSelection(this, oldState, state);
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// Let path know that we changed something and the view should be
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// redrawn
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path._changed(/*#=*/Change.ATTRIBUTE);
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}
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},
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/**
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* {@grouptitle Hierarchy}
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*
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* The index of the segment in the {@link Path#segments} array that the
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* segment belongs to.
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*
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* @type Number
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* @bean
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*/
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getIndex: function() {
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return this._index !== undefined ? this._index : null;
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},
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/**
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* The path that the segment belongs to.
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*
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* @type Path
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* @bean
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*/
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getPath: function() {
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return this._path || null;
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},
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/**
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* The curve that the segment belongs to. For the last segment of an open
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* path, the previous segment is returned.
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*
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* @type Curve
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* @bean
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*/
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getCurve: function() {
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var path = this._path,
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index = this._index;
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if (path) {
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// The last segment of an open path belongs to the last curve.
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if (index > 0 && !path._closed
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&& index === path._segments.length - 1)
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index--;
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return path.getCurves()[index] || null;
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}
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return null;
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|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The curve location that describes this segment's position ont the path.
|
|
|
|
*
|
|
|
|
* @type CurveLocation
|
|
|
|
* @bean
|
|
|
|
*/
|
|
|
|
getLocation: function() {
|
|
|
|
var curve = this.getCurve();
|
|
|
|
return curve
|
|
|
|
// Determine whether the parameter for this segment is 0 or 1.
|
|
|
|
? new CurveLocation(curve, this === curve._segment1 ? 0 : 1)
|
|
|
|
: null;
|
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* {@grouptitle Sibling Segments}
|
|
|
|
*
|
|
|
|
* The next segment in the {@link Path#segments} array that the segment
|
|
|
|
* belongs to. If the segments belongs to a closed path, the first segment
|
|
|
|
* is returned for the last segment of the path.
|
|
|
|
*
|
|
|
|
* @type Segment
|
|
|
|
* @bean
|
|
|
|
*/
|
|
|
|
getNext: function() {
|
|
|
|
var segments = this._path && this._path._segments;
|
|
|
|
return segments && (segments[this._index + 1]
|
|
|
|
|| this._path._closed && segments[0]) || null;
|
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The previous segment in the {@link Path#segments} array that the
|
|
|
|
* segment belongs to. If the segments belongs to a closed path, the last
|
|
|
|
* segment is returned for the first segment of the path.
|
|
|
|
*
|
|
|
|
* @type Segment
|
|
|
|
* @bean
|
|
|
|
*/
|
|
|
|
getPrevious: function() {
|
|
|
|
var segments = this._path && this._path._segments;
|
|
|
|
return segments && (segments[this._index - 1]
|
|
|
|
|| this._path._closed && segments[segments.length - 1]) || null;
|
|
|
|
},
|
|
|
|
|
2015-09-23 12:26:44 -04:00
|
|
|
/**
|
|
|
|
* Checks if the this is the first segment in the {@link Path#segments}
|
|
|
|
* array.
|
|
|
|
*
|
|
|
|
* @return {Boolean} {@true if this is the first segment}
|
|
|
|
*/
|
|
|
|
isFirst: function() {
|
|
|
|
return this._index === 0;
|
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Checks if the this is the last segment in the {@link Path#segments}
|
|
|
|
* array.
|
|
|
|
*
|
|
|
|
* @return {Boolean} {@true if this is the last segment}
|
|
|
|
*/
|
|
|
|
isLast: function() {
|
|
|
|
var path = this._path;
|
|
|
|
return path && this._index === path._segments.length - 1 || false;
|
|
|
|
},
|
|
|
|
|
2014-08-16 13:24:54 -04:00
|
|
|
/**
|
2015-09-16 12:16:48 -04:00
|
|
|
* Reverses the {@link #handleIn} and {@link #handleOut} vectors of this
|
|
|
|
* segment. Note: the actual segment is modified, no copy is created.
|
2014-08-16 13:24:54 -04:00
|
|
|
* @return {Segment} the reversed segment
|
|
|
|
*/
|
|
|
|
reverse: function() {
|
2015-09-16 12:16:48 -04:00
|
|
|
var handleIn = this._handleIn,
|
|
|
|
handleOut = this._handleOut,
|
|
|
|
inX = handleIn._x,
|
|
|
|
inY = handleIn._y;
|
|
|
|
handleIn.set(handleOut._x, handleOut._y);
|
|
|
|
handleOut.set(inX, inY);
|
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns the reversed the segment, without modifying the segment itself.
|
|
|
|
* @return {Segment} the reversed segment
|
|
|
|
*/
|
|
|
|
reversed: function() {
|
2014-08-16 13:24:54 -04:00
|
|
|
return new Segment(this._point, this._handleOut, this._handleIn);
|
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Removes the segment from the path that it belongs to.
|
|
|
|
* @return {Boolean} {@true if the segment was removed}
|
|
|
|
*/
|
|
|
|
remove: function() {
|
|
|
|
return this._path ? !!this._path.removeSegment(this._index) : false;
|
|
|
|
},
|
|
|
|
|
|
|
|
clone: function() {
|
|
|
|
return new Segment(this._point, this._handleIn, this._handleOut);
|
|
|
|
},
|
|
|
|
|
|
|
|
equals: function(segment) {
|
|
|
|
return segment === this || segment && this._class === segment._class
|
|
|
|
&& this._point.equals(segment._point)
|
|
|
|
&& this._handleIn.equals(segment._handleIn)
|
|
|
|
&& this._handleOut.equals(segment._handleOut)
|
|
|
|
|| false;
|
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @return {String} a string representation of the segment
|
|
|
|
*/
|
|
|
|
toString: function() {
|
|
|
|
var parts = [ 'point: ' + this._point ];
|
|
|
|
if (!this._handleIn.isZero())
|
|
|
|
parts.push('handleIn: ' + this._handleIn);
|
|
|
|
if (!this._handleOut.isZero())
|
|
|
|
parts.push('handleOut: ' + this._handleOut);
|
|
|
|
return '{ ' + parts.join(', ') + ' }';
|
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Transform the segment by the specified matrix.
|
|
|
|
*
|
|
|
|
* @param {Matrix} matrix the matrix to transform the segment by
|
|
|
|
*/
|
|
|
|
transform: function(matrix) {
|
|
|
|
this._transformCoordinates(matrix, new Array(6), true);
|
|
|
|
this._changed();
|
|
|
|
},
|
|
|
|
|
|
|
|
_transformCoordinates: function(matrix, coords, change) {
|
|
|
|
// Use matrix.transform version() that takes arrays of multiple
|
|
|
|
// points for largely improved performance, as no calls to
|
|
|
|
// Point.read() and Point constructors are necessary.
|
|
|
|
var point = this._point,
|
|
|
|
// If change is true, only transform handles if they are set, as
|
|
|
|
// _transformCoordinates is called only to change the segment, no
|
|
|
|
// to receive the coords.
|
|
|
|
// This saves some computation time. If change is false, always
|
|
|
|
// use the real handles, as we just want to receive a filled
|
|
|
|
// coords array for getBounds().
|
2014-08-25 06:49:14 -04:00
|
|
|
handleIn = !change || !this._handleIn.isZero()
|
2014-08-16 13:24:54 -04:00
|
|
|
? this._handleIn : null,
|
|
|
|
handleOut = !change || !this._handleOut.isZero()
|
|
|
|
? this._handleOut : null,
|
|
|
|
x = point._x,
|
|
|
|
y = point._y,
|
|
|
|
i = 2;
|
|
|
|
coords[0] = x;
|
|
|
|
coords[1] = y;
|
|
|
|
// We need to convert handles to absolute coordinates in order
|
|
|
|
// to transform them.
|
|
|
|
if (handleIn) {
|
|
|
|
coords[i++] = handleIn._x + x;
|
|
|
|
coords[i++] = handleIn._y + y;
|
|
|
|
}
|
|
|
|
if (handleOut) {
|
|
|
|
coords[i++] = handleOut._x + x;
|
|
|
|
coords[i++] = handleOut._y + y;
|
|
|
|
}
|
|
|
|
// If no matrix was previded, this was just called to get the coords and
|
|
|
|
// we are done now.
|
|
|
|
if (matrix) {
|
|
|
|
matrix._transformCoordinates(coords, coords, i / 2);
|
|
|
|
x = coords[0];
|
|
|
|
y = coords[1];
|
|
|
|
if (change) {
|
|
|
|
// If change is true, we need to set the new values back
|
|
|
|
point._x = x;
|
|
|
|
point._y = y;
|
|
|
|
i = 2;
|
|
|
|
if (handleIn) {
|
|
|
|
handleIn._x = coords[i++] - x;
|
|
|
|
handleIn._y = coords[i++] - y;
|
|
|
|
}
|
|
|
|
if (handleOut) {
|
|
|
|
handleOut._x = coords[i++] - x;
|
|
|
|
handleOut._y = coords[i++] - y;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// We want to receive the results in coords, so make sure
|
|
|
|
// handleIn and out are defined too, even if they're 0
|
|
|
|
if (!handleIn) {
|
|
|
|
coords[i++] = x;
|
|
|
|
coords[i++] = y;
|
|
|
|
}
|
|
|
|
if (!handleOut) {
|
|
|
|
coords[i++] = x;
|
|
|
|
coords[i++] = y;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return coords;
|
|
|
|
}
|
2011-02-13 11:26:24 -05:00
|
|
|
});
|