paper.js/src/path/Segment.js

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var Segment = this.Segment = Base.extend({
beans: true,
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initialize: function() {
if (arguments.length == 0) {
this._point = new Point();
} else if (arguments.length == 1) {
// TODO: If beans are not activated, this won't copy from
// an existing segment. OK?
var arg = arguments[0];
if (arg.point) {
this._point = new Point(arg.point);
this._handleIn = new Point(arg.handleIn);
this._handleOut = new Point(arg.handleOut);
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} else {
this._point = new Point(arguments[0]);
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}
} else if (arguments.length < 6) {
if (arguments.length == 2 && !arguments[1].x) {
this._point = new Point(arguments[0], arguments[1]);
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} else {
this._point = new Point(arguments[0]);
// Doesn't matter if these arguments exist, it creates 0, 0
// points otherwise
this._handleIn = new Point(arguments[1]);
this._handleOut = new Point(arguments[2]);
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}
} else if (arguments.length == 6) {
this._point = new Point(arguments[0], arguments[1]);
this._handleIn = new Point(arguments[2], arguments[3]);
this._handleOut = new Point(arguments[4], arguments[5]);
}
if (!this._handleIn)
this._handleIn = new Point();
if (!this._handleOut)
this._handleOut = new Point();
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},
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getPoint: function() {
return this._point;
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},
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setPoint: function() {
this._point = Point.read(arguments);
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},
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getHandleIn: function() {
return this._handleIn;
},
getHandleInIfSet: function() {
return this._handleIn.x == this._handleIn.y == 0
? null : this._handleIn;
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},
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setHandleIn: function() {
this._handleIn = Point.read(arguments);
// Update corner accordingly
// this.corner = !this._handleIn.isParallel(this._handleOut);
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},
getHandleOut: function() {
return this._handleOut;
},
getHandleOutIfSet: function() {
return this._handleOut.x == this._handleOut.y == 0
? null : this._handleOut;
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},
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setHandleOut: function() {
this._handleOut = Point.read(arguments);
// Update corner accordingly
// this.corner = !this._handleIn.isParallel(this._handleOut);
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},
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getIndex: function() {
// TODO: Cache and update indices instead of searching?
return this.path ? this.path._segments.indexOf(this) : -1;
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},
// TODO:
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// getCurve: function() {
// if (this._segments && this._segments.path) {
// var curves = this._segments.path.getCurves();
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// // The curves list handles closing curves, so the curves.size
// // is adjusted accordingly. just check to be in the boundaries here:
// return index < curves.length ? curves[index] : null;
// }
// },
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getNext: function() {
return this.path && this.path._segments[this.getIndex() + 1] || null;
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},
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getPrevious: function() {
return this.path && this.path._segments[this.getIndex() - 1] || null;
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},
// TODO:
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// isSelected: function() {
//
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// }
//
// setSelected: function(pt, selected)
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reverse: function() {
return new Segment(this._point, this._handleOut, this._handleIn);
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},
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clone: function() {
return new Segment(this);
},
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remove: function() {
if (this.path && this.path._segments)
return !!this.path._segments.splice(this.getIndex(), 1).length;
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return false;
},
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toString: function() {
return '{ point: ' + this._point
+ (this._handleIn ? ', handleIn: ' + this._handleIn : '')
+ (this._handleOut ? ', handleOut: ' + this._handleOut : '')
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+ ' }';
}
});