paper.js/examples/SVG Export/Rotated Primitives.html

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<!DOCTYPE html>
<html>
<head>
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<meta charset="UTF-8">
<title>Rotated Primitives</title>
<link rel="stylesheet" href="../css/style.css">
<script type="text/javascript" src="../../dist/paper.js"></script>
<script type="text/paperscript" canvas="canvas">
// This "arbitrary" shape triggered rectangles in the original code,
// since point2 is as far from point0 as point3 is from point1.
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var path = new Path({
closed: true,
strokeColor: 'black'
});
path.moveTo(0, 0);
path.lineTo(50, 50);
path.lineTo(100, 100);
path.lineTo(-50, 150);
path.position += 100;
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var rect = new Path.Rectangle({
point: [200, 100],
size: [200, 300],
fillColor: 'red'
});
rect.rotate(40);
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var circle = new Path.Circle({
center: [200, 300],
radius: 100,
fillColor: 'green'
});
circle.scale(0.5, 1);
circle.rotate(40);
var ellipse = new Path.Ellipse({
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point: [300, 300],
size: [100, 200],
fillColor: 'blue'
});
ellipse.rotate(-40);
var rect = new Path.Rectangle({
point: [250, 20],
size: [200, 300],
radius: [40, 20],
fillColor: 'yellow'
});
rect.rotate(-20);
rect.data = {
string: '----',
number: 1234,
array: ['a ray', 'some rays'],
bool: true,
nil: null,
point: new Point(12, 34),
size: new Size(12, 34),
rectangle: new Rectangle([12, 34], [56, 78]),
deep: {
deeper: {
deepest: true
}
}
};
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document.getElementById('svg').appendChild(project.exportSVG());
</script>
</head>
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<body>
<canvas id="canvas" width="500" height="500"></canvas>
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<svg id="svg" width="500" height="500"></svg>
</body>
</html>