paper.js/src/project/Symbol.js

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/*
* Paper.js
*
* This file is part of Paper.js, a JavaScript Vector Graphics Library,
* based on Scriptographer.org and designed to be largely API compatible.
* http://paperjs.org/
* http://scriptographer.org/
*
* Distributed under the MIT license. See LICENSE file for details.
*
* Copyright (c) 2011, Juerg Lehni & Jonathan Puckey
* http://lehni.org/ & http://jonathanpuckey.com/
*
* All rights reserved.
*/
var Symbol = this.Symbol = Base.extend({
/** @lends Symbol# */
beans: true,
/**
* Creates a Symbol item.
*
* Sample code:
* @example
* var circlePath = new Path.Circle(new Point(100, 100), 50);
* circlePath.fillColor = 'red';
*
* var circleSymbol = new Symbol(circlePath);
* circleSymbol.name = 'Circle';
*
* // The original item is still contained in the document:
* circlePath.remove();
*
* // The symbol can now also be accessed
* // through project.symbols:
* console.log(project.symbols['Circle']);
*
* // To place instances of the symbol in the document:
* var placedCircle = new PlacedSymbol(circleSymbol);
* placedCircle.position = new Point(150, 150);
*
* @param {Item} item the source item which is copied as the definition of
* the symbol
*
* @name Symbol
* @constructor
*
* @class Symbols allow you to place multiple instances of an item in your
* project. This can save memory, since all instances of a symbol
* simply refer to the original item and it can speed up moving
* around complex objects, since internal properties such as segment
* lists and gradient positions don't need to be updated with every
* transformation.
*/
initialize: function(item) {
this.project = paper.project;
this.project.symbols.push(this);
this.setDefinition(item);
},
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// TODO: remove()
/**
* The symbol definition.
*
* @type Item
* @bean
*/
getDefinition: function() {
return this._definition;
},
setDefinition: function(item) {
this._definition = item;
// Deselect the item, as PlacedSymbol has its own selection.
item.setSelected(false);
item._removeFromParent();
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// Move position to 0, 0. TODO: Why?
item.setPosition(new Point());
},
/**
* Returns a copy of the symbol.
*
* @return {Symbol}
*/
clone: function() {
return new Symbol(this._definition.clone());
}
});