paper.js/src/document/Document.js

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/*
* Paper.js
*
* This file is part of Paper.js, a JavaScript Vector Graphics Library,
* based on Scriptographer.org and designed to be largely API compatible.
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* http://paperjs.org/
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* http://scriptographer.org/
*
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* Distributed under the MIT license. See LICENSE file for details.
*
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* Copyright (c) 2011, Juerg Lehni & Jonathan Puckey
* http://lehni.org/ & http://jonathanpuckey.com/
*
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* All rights reserved.
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*/
var Document = this.Document = Base.extend({
beans: true,
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initialize: function(canvas) {
if (canvas && canvas instanceof HTMLCanvasElement) {
this.canvas = canvas;
this.size = new Size(canvas.offsetWidth, canvas.offsetHeight);
} else {
this.size = Size.read(arguments) || new Size(1024, 768);
this.canvas = document.createElement('canvas');
this.canvas.width = this.size.width;
this.canvas.height = this.size.height;
}
this.bounds = new Rectangle(new Point(0, 0), this.size);
this.context = this.canvas.getContext('2d');
paper.documents.push(this);
this.activate();
this.layers = [];
this.activeLayer = new Layer();
this.setCurrentStyle(null);
this.symbols = [];
this.views = [new DocumentView(this)];
this.activeView = this.views[0];
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},
getCurrentStyle: function() {
return this._currentStyle;
},
setCurrentStyle: function(style) {
this._currentStyle = new PathStyle(this, style);
},
activate: function() {
var index = paper.documents.indexOf(this);
if (index != -1) {
paper.document = this;
return true;
}
return false;
},
draw: function() {
if (this.canvas) {
// Initial tests conclude that clearing the canvas using clearRect
// is always faster than setting canvas.width = canvas.width
// http://jsperf.com/clearrect-vs-setting-width/7
this.context.clearRect(0, 0, this.size.width + 1, this.size.height + 1);
this.context.save();
for (var i = 0, l = this.layers.length; i < l; i++) {
Item.draw(this.layers[i], this.context, { offset: new Point(0, 0)});
}
this.context.restore();
}
},
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redraw: function() {
this.draw();
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}
});