2011-05-16 08:33:15 -04:00
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/*
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* Paper.js
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*
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* This file is part of Paper.js, a JavaScript Vector Graphics Library,
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* based on Scriptographer.org and designed to be largely API compatible.
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* http://paperjs.org/
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* http://scriptographer.org/
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*
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* Distributed under the MIT license. See LICENSE file for details.
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*
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* Copyright (c) 2011, Juerg Lehni & Jonathan Puckey
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* http://lehni.org/ & http://jonathanpuckey.com/
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*
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* All rights reserved.
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*/
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2011-05-17 08:29:07 -04:00
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var View = this.View = Base.extend({
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2011-05-23 14:10:25 -04:00
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/** @lends View# */
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2011-05-16 08:33:15 -04:00
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beans: true,
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2011-05-23 14:10:25 -04:00
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// DOCS: View: there is alot left to document
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2011-05-16 08:33:15 -04:00
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// TODO: Add bounds parameter that defines position within canvas?
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// Find a good name for these bounds, since #bounds is already the artboard
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// bounds of the visible area.
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2011-05-23 14:10:25 -04:00
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/**
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* Creates a view object
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* @param {Canvas} canvas
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* @constructs View
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*
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* @class The View object..
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*/
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2011-05-16 08:33:15 -04:00
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initialize: function(canvas) {
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2011-05-17 08:25:46 -04:00
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// Associate this view with the active paper scope.
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this._scope = paper;
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2011-05-16 08:33:15 -04:00
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// Push it onto project.views and set index:
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2011-05-17 08:25:46 -04:00
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this._index = this._scope.views.push(this) - 1;
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2011-05-16 08:33:15 -04:00
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// Handle canvas argument
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var size;
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if (canvas && canvas instanceof HTMLCanvasElement) {
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this._canvas = canvas;
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var offset = DomElement.getOffset(canvas);
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// If the canvas has the resize attribute, resize the it to fill the
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// window and resize it again whenever the user resizes the window.
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if (canvas.attributes.resize) {
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size = DomElement.getWindowSize().subtract(offset);
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canvas.width = size.width;
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canvas.height = size.height;
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var that = this;
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DomEvent.add(window, {
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resize: function(event) {
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// Only get canvas offset if it's not invisible (size is
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// 0, 0), as otherwise the offset would be wrong.
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if (!DomElement.getSize(canvas).equals([0, 0]))
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offset = DomElement.getOffset(canvas);
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// Set the size now, which internally calls onResize
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that.setViewSize(
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DomElement.getWindowSize().subtract(offset));
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// If there's a _onFrameCallback, call it staight away,
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// but without requesting another animation frame.
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if (that._onFrameCallback) {
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that._onFrameCallback(0, true);
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} else {
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that.draw();
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}
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}
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});
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} else {
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size = Size.create(canvas.offsetWidth, canvas.offsetHeight);
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}
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// TODO: Test this on IE:
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if (canvas.attributes.stats) {
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this._stats = new Stats();
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// Align top-left to the canvas
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var element = this._stats.domElement,
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style = element.style;
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style.position = 'absolute';
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style.left = offset.x + 'px';
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style.top = offset.y + 'px';
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document.body.appendChild(element);
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}
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} else {
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// 2nd argument onwards could be view size, otherwise use default:
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size = Size.read(arguments, 1);
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if (size.isZero())
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size = new Size(1024, 768);
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this._canvas = CanvasProvider.getCanvas(size);
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}
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this._viewBounds = LinkedRectangle.create(this, 'setViewBounds',
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0, 0, size.width, size.height);
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this._context = this._canvas.getContext('2d');
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this._matrix = new Matrix();
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this._zoom = 1;
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this._events = this._createEvents();
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DomEvent.add(this._canvas, this._events);
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// Make sure the first view is focused for keyboard input straight away
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2011-05-17 08:29:07 -04:00
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if (!View.focused)
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View.focused = this;
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2011-05-16 08:33:15 -04:00
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},
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2011-05-23 14:10:25 -04:00
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/**
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* The bounds of the view, i.e. the bounds of the part of the project which
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* is visible in the window.
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*
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* @type Rectangle
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* @bean
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*/
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2011-05-16 08:33:15 -04:00
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getViewBounds: function() {
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return this._viewBounds;
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},
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setViewBounds: function(bounds) {
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bounds = Rectangle.read(arguments);
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var size = bounds.getSize(),
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delta = size.subtract(this._viewBounds.getSize());
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// TODO: Take into acount bounds.x/y and decide on what grounds to
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// change canvas size. Also, if x/y is not 0, do we need to add that
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// to transform, or is that up to the user?
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this._canvas.width = size.width;
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this._canvas.height = size.height;
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// Call onResize handler on any size change
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if (this.onResize) {
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this.onResize({
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size: size,
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delta: delta
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});
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}
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// Force recalculation
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this._bounds = null;
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},
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2011-05-23 14:10:25 -04:00
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/**
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* @type Size
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* @bean
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*/
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2011-05-16 08:33:15 -04:00
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getViewSize: function() {
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return this._viewBounds.getSize();
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},
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setViewSize: function(size) {
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this._viewBounds.setSize.apply(this._viewBounds, arguments);
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},
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2011-05-23 14:10:25 -04:00
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/**
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* @type Size
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* @bean
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*/
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2011-05-16 08:33:15 -04:00
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getBounds: function() {
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if (!this._bounds)
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this._bounds = this._matrix._transformBounds(this._viewBounds);
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return this._bounds;
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},
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2011-05-23 14:10:25 -04:00
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/**
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* @type Size
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* @bean
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*/
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2011-05-16 08:33:15 -04:00
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getSize: function() {
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return this.getBounds().getSize();
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},
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2011-05-23 14:10:25 -04:00
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/**
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* @type Point
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* @bean
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*/
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2011-05-16 08:33:15 -04:00
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getCenter: function() {
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return this.getBounds().getCenter();
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},
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setCenter: function(center) {
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this.scrollBy(Point.read(arguments).subtract(this.getCenter()));
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},
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2011-05-23 14:10:25 -04:00
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/**
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2011-05-27 14:15:15 -04:00
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* @type Number
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2011-05-23 14:10:25 -04:00
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* @bean
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*/
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2011-05-16 08:33:15 -04:00
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getZoom: function() {
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return this._zoom;
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},
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setZoom: function(zoom) {
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// TODO: Clamp the view between 1/32 and 64, just like Illustrator?
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2011-05-17 08:43:10 -04:00
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this._transform(new Matrix().scale(zoom / this._zoom, this.getCenter()));
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2011-05-16 08:33:15 -04:00
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this._zoom = zoom;
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},
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2011-05-23 14:10:25 -04:00
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/**
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* @param {Point} point
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*/
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2011-05-16 08:33:15 -04:00
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scrollBy: function(point) {
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2011-05-17 08:43:10 -04:00
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this._transform(new Matrix().translate(Point.read(arguments).negate()));
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2011-05-16 08:33:15 -04:00
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},
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2011-05-17 08:43:45 -04:00
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_transform: function(matrix, flags) {
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this._matrix.preConcatenate(matrix);
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// Force recalculation of these values next time they are requested.
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this._bounds = null;
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this._inverse = null;
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},
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2011-05-16 08:33:15 -04:00
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draw: function() {
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if (this._stats)
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this._stats.update();
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// Initial tests conclude that clearing the canvas using clearRect
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// is always faster than setting canvas.width = canvas.width
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// http://jsperf.com/clearrect-vs-setting-width/7
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2011-05-17 08:42:20 -04:00
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var ctx =this._context,
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bounds = this._viewBounds;
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ctx.clearRect(bounds._x, bounds._y,
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2011-05-16 08:33:15 -04:00
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// TODO: +1... what if we have multiple views in one canvas?
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bounds._width + 1, bounds._height + 1);
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2011-05-17 08:42:20 -04:00
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ctx.save();
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this._matrix.applyToContext(ctx);
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2011-05-17 08:25:46 -04:00
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// Just draw the active project for now
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2011-05-17 08:42:20 -04:00
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this._scope.project.draw(ctx);
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ctx.restore();
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2011-05-16 08:33:15 -04:00
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},
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activate: function() {
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2011-05-17 08:25:46 -04:00
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this._scope.view = this;
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2011-05-16 08:33:15 -04:00
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},
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remove: function() {
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2011-05-17 08:25:46 -04:00
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var res = Base.splice(this._scope.views, null, this._index, 1);
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2011-05-16 08:33:15 -04:00
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// Uninstall event handlers again for this view.
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DomEvent.remove(this._canvas, this._events);
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// Clearing _onFrame makes the frame handler stop automatically.
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2011-05-17 08:25:46 -04:00
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this._scope = this._canvas = this._events = this._onFrame = null;
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2011-05-16 08:33:15 -04:00
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return !!res.length;
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},
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// TODO: getInvalidBounds
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// TODO: invalidate(rect)
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// TODO: style: artwork / preview / raster / opaque / ink
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// TODO: getShowGrid
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// TODO: getMousePoint
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// TODO: artworkToView(rect)
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2011-05-17 08:42:45 -04:00
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// TODO: Consider naming these projectToView, viewToProject
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2011-05-16 08:33:15 -04:00
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artworkToView: function(point) {
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return this._matrix._transformPoint(Point.read(arguments));
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},
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viewToArtwork: function(point) {
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return this._getInverse()._transformPoint(Point.read(arguments));
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},
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2011-05-17 08:43:45 -04:00
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_getInverse: function() {
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if (!this._inverse)
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this._inverse = this._matrix.createInverse();
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return this._inverse;
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},
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2011-05-16 08:33:15 -04:00
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/**
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2011-05-23 14:10:25 -04:00
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* Handler function that is called whenever a view gets resized.
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*
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* @type function
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2011-05-16 08:33:15 -04:00
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*/
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onResize: null,
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/**
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2011-05-23 14:10:25 -04:00
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* Handler function to be called on each frame of an animation.
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*
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* @type function
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* @bean
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2011-05-16 08:33:15 -04:00
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*/
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getOnFrame: function() {
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return this._onFrame;
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},
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setOnFrame: function(onFrame) {
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this._onFrame = onFrame;
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if (!onFrame) {
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delete this._onFrameCallback;
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return;
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}
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var that = this,
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requested = false,
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before,
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time = 0,
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count = 0;
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this._onFrameCallback = function(param, dontRequest) {
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requested = false;
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if (!that._onFrame)
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return;
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// Set the global paper object to the current scope
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paper = that._scope;
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// Request next frame already
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requested = true;
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if (!dontRequest) {
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DomEvent.requestAnimationFrame(that._onFrameCallback,
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that._canvas);
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}
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var now = Date.now() / 1000,
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delta = before ? now - before : 0;
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that._onFrame({
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delta: delta, // Time elapsed since last redraw in seconds
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time: time += delta, // Time since first call of frame() in seconds
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count: count++
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});
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before = now;
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// Automatically draw view on each frame.
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that.draw();
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};
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// Call the onFrame handler straight away, initializing the sequence
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// of onFrame calls.
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if (!requested)
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this._onFrameCallback();
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},
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_createEvents: function() {
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var that = this,
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tool,
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timer,
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curPoint,
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dragging = false;
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function viewToArtwork(event) {
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return that.viewToArtwork(DomEvent.getOffset(event));
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}
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function mousedown(event) {
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// Tell the Key class which view should receive keyboard input.
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2011-05-17 08:29:07 -04:00
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View.focused = that;
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2011-05-16 08:33:15 -04:00
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if (!(tool = that._scope.tool))
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return;
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curPoint = viewToArtwork(event);
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tool.onHandleEvent('mousedown', curPoint, event);
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if (tool.onMouseDown)
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that.draw();
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if (tool.eventInterval != null)
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timer = setInterval(mousemove, tool.eventInterval);
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dragging = true;
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}
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function mousemove(event) {
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if (!(tool = that._scope.tool))
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return;
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// If the event was triggered by a touch screen device, prevent the
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// default behaviour, as it will otherwise scroll the page:
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if (event && event.targetTouches)
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DomEvent.preventDefault(event);
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var point = event && viewToArtwork(event);
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var onlyMove = !!(!tool.onMouseDrag && tool.onMouseMove);
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if (dragging && !onlyMove) {
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curPoint = point || curPoint;
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if (curPoint)
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tool.onHandleEvent('mousedrag', curPoint, event);
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if (tool.onMouseDrag)
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that.draw();
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// PORT: If there is only an onMouseMove handler, also call it when
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// the user is dragging:
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} else if (!dragging || onlyMove) {
|
|
|
|
tool.onHandleEvent('mousemove', point, event);
|
|
|
|
if (tool.onMouseMove)
|
|
|
|
that.draw();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
function mouseup(event) {
|
|
|
|
if (!dragging)
|
|
|
|
return;
|
|
|
|
dragging = false;
|
|
|
|
curPoint = null;
|
|
|
|
if (tool) {
|
|
|
|
if (tool.eventInterval != null)
|
|
|
|
timer = clearInterval(timer);
|
|
|
|
tool.onHandleEvent('mouseup', viewToArtwork(event), event);
|
|
|
|
if (tool.onMouseUp)
|
|
|
|
that.draw();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return {
|
|
|
|
mousedown: mousedown,
|
|
|
|
mousemove: mousemove,
|
|
|
|
mouseup: mouseup,
|
|
|
|
touchstart: mousedown,
|
|
|
|
touchmove: mousemove,
|
|
|
|
touchend: mouseup
|
|
|
|
};
|
|
|
|
}
|
|
|
|
});
|