paper.js/src/svg/SvgExporter.js

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/*
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* Paper.js
*
* This file is part of Paper.js, a JavaScript Vector Graphics Library,
* based on Scriptographer.org and designed to be largely API compatible.
* http://paperjs.org/
* http://scriptographer.org/
*
* Copyright (c) 2011, Juerg Lehni & Jonathan Puckey
* http://lehni.org/ & http://jonathanpuckey.com/
*
* Distributed under the MIT license. See LICENSE file for details.
*
* All rights reserved.
*
* The base for this code was donated by Stetson-Team-Alpha.
*/
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/**
* @name SvgExporter
*
* @class The SvgExporter object holds all the functionality to convert a
* Paper.js DOM to a SVG DOM.
*/
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var SvgExporter = this.SvgExporter = new function() {
function createElement(tag) {
return document.createElementNS('http://www.w3.org/2000/svg', tag);
}
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function setAttributes(svg, attrs) {
for (var key in attrs) {
console.log(key + ', ' + attrs[key]);
svg.setAttribute(key, attrs[key]);
}
}
function exportGroup(group) {
var svg = createElement('g'),
children = group._children;
for (var i = 0, l = children.length; i < l; i++)
svg.appendChild(SvgExporter.exportItem(children[i]));
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applyStyle(group, svg);
return svg;
}
function exportItem(path) {
var svg;
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//Getting all of the segments(a point, a HandleIn and a HandleOut) in the path
var segArray;
var pointArray;
var handleInArray;
var handleOutArray;
var type;
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//finding the type of path to export
if (path.content) {
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type = 'text';
} else {
//Values are only defined if the path is not text because
// text does not have these values
segArray = path.getSegments();
pointArray = [];
handleInArray = [];
handleOutArray = [];
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for (var i = 0; i < segArray.length; i++) {
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pointArray[i] = segArray[i].getPoint();
handleInArray[i] = segArray[i].getHandleIn();
handleOutArray[i] = segArray[i].getHandleOut();
}
type = determineType(path, segArray, pointArray, handleInArray, handleOutArray);
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}
//switch statement that determines what type of SVG element to add to the SVG Object
switch (type) {
case 'rect':
var width = pointArray[0].getDistance(pointArray[3]);
var height = pointArray[0].getDistance(pointArray[1]);
svg = createElement('rect');
svg.setAttribute('x', path.bounds.topLeft.getX());
svg.setAttribute('y', path.bounds.topLeft.getY());
svg.setAttribute('width', width);
svg.setAttribute('height', height);
break;
case 'roundrect':
//d variables and point are used to determine the rounded corners for the rounded rectangle
var dx1 = pointArray[1].getDistance(pointArray[6]);
var dx2 = pointArray[0].getDistance(pointArray[7]);
var dx3 = (dx1 - dx2) / 2;
var dy1 = pointArray[0].getDistance(pointArray[3]);
var dy2 = pointArray[1].getDistance(pointArray[2]);
var dy3 = (dy1 - dy2) / 2;
var point = new Point((pointArray[3].getX() - dx3), (pointArray[2].getY() - dy3));
var width = Math.round(dx1);
var height = Math.round(dy1);
var rx = pointArray[3].getX() - point.x;
var ry = pointArray[2].getY() - point.y;
svg = createElement('rect');
svg.setAttribute('x', path.bounds.topLeft.getX());
svg.setAttribute('y', path.bounds.topLeft.getY());
svg.setAttribute('rx', rx);
svg.setAttribute('ry', ry);
svg.setAttribute('width', width);
svg.setAttribute('height', height);
break;
case'line':
svg = createElement('line');
svg.setAttribute('x1', pointArray[0].getX());
svg.setAttribute('y1', pointArray[0].getY());
svg.setAttribute('x2', pointArray[pointArray.length - 1].getX());
svg.setAttribute('y2', pointArray[pointArray.length - 1].getY());
break;
case 'circle':
svg = createElement('circle');
var radius = (pointArray[0].getDistance(pointArray[2])) /2;
svg.setAttribute('cx', path.bounds.center.x);
svg.setAttribute('cy', path.bounds.center.y);
svg.setAttribute('r', radius);
break;
case 'ellipse':
svg = createElement('ellipse');
var radiusX = pointArray[2].getDistance(pointArray[0]) / 2;
var radiusY = pointArray[3].getDistance(pointArray[1]) /2;
svg.setAttribute('cx', path.bounds.center.x);
svg.setAttribute('cy', path.bounds.center.y);
svg.setAttribute('rx', radiusX);
svg.setAttribute('ry', radiusY);
break;
case 'polyline':
svg = createElement('polyline');
var pointString = '';
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for(var i = 0; i < pointArray.length; i++) {
pointString += pointArray[i].getX() + ',' + pointArray[i].getY() + ' ';
}
svg.setAttribute('points', pointString);
break;
case 'polygon':
svg = createElement('polygon');
var pointString = '';
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for(i = 0; i < pointArray.length; i++) {
pointString += pointArray[i].getX() + ',' + pointArray[i].getY() + ' ';
}
svg.setAttribute('points', pointString);
break;
case 'text':
svg = createElement('text');
svg.setAttribute('x', path.getPoint().getX());
svg.setAttribute('y', path.getPoint().getY());
if (path.style.font != undefined) {
svg.setAttribute('font', path.style.font);
}
if (path.characterStyle.font != undefined) {
svg.setAttribute('font-family', path.characterStyle.font);
}
if (path.characterStyle.fontSize != undefined) {
svg.setAttribute('font-size',path.characterStyle.fontSize);
}
svg.textContent = path.getContent();
break;
default:
svg = pathSetup(path, pointArray, handleInArray, handleOutArray);
break;
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}
//If the object is a circle, ellipse, rectangle, or rounded rectangle, it will find the angle
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//found by the determineIfTransformed method and make a path that accommodates for the transformed object
if (type != 'text' && type != undefined && type != 'polygon' && type != 'polyline' && type != 'line') {
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//TODO: Need to implement exported transforms for circle, ellipse, and rectangles instead of
//making them paths
var angle = determineIfTransformed(path, pointArray, type) + 90;
if (angle != 0) {
if (type == 'rect' || type == 'roundrect') {
svg = pathSetup(path, pointArray, handleInArray, handleOutArray);
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} else {
svg = pathSetup(path, pointArray, handleInArray, handleOutArray);
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}
}
}
if (type == 'text') {
svg.setAttribute('transform','rotate(' + path.matrix.getRotation() + ',' + path.getPoint().getX() + ',' +path.getPoint().getY() +')');
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}
applyStyle(path, svg);
return svg;
}
var exporters = {
group: exportGroup,
layer: exportGroup,
path: exportItem,
pointtext: exportItem
// TODO:
// raster:
// placedsymbol:
// compoundpath:
};
// Determines whether the object has been transformed or not through finding the angle
function determineIfTransformed(path, pointArray, type) {
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var topMidBoundx = (path.bounds.topRight.getX() + path.bounds.topLeft.getX() )/2;
var topMidBoundy = (path.bounds.topRight.getY() + path.bounds.topLeft.getY() )/2;
var topMidBound = new Point(topMidBoundx, topMidBoundy);
var centerPoint = path.getPosition();
var topMidPathx;
var topMidPathy;
var topMidPath;
switch (type) {
case 'rect':
topMidPathx = (pointArray[1].getX() + pointArray[2].getX() )/2;
topMidPathy = (pointArray[1].getY() + pointArray[2].getY() )/2;
topMidPath = new Point(topMidPathx, topMidPathy);
break;
case 'ellipse':
topMidPath = new Point(pointArray[1].getX(), pointArray[1].getY());
break;
case 'circle':
topMidPath = new Point(pointArray[1].getX(), pointArray[1].getY());
break;
case 'roundrect':
topMidPathx = (pointArray[3].getX() + pointArray[4].getX())/2;
topMidPathy = (pointArray[3].getY() + pointArray[4].getY())/2;
topMidPath = new Point(topMidPathx, topMidPathy);
break;
default:
//Nothing happens here
break;
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}
var deltaY = topMidPath.y - centerPoint.getY();
var deltaX = topMidPath.x - centerPoint.getX();
var angleInDegrees = Math.atan2(deltaY, deltaX) * 180 / Math.PI;
return angleInDegrees;
}
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function pathSetup(path, pointArray, hIArray, hOArray) {
var svgPath = createElement('path');
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var pointString = '';
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// pointstring is formatted in the way the SVG XML will be reading.
// Namely, a point and the way to traverse to that point.
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pointString += 'M' + pointArray[0].getX() + ',' + pointArray[0].getY() + ' ';
//Checks 2 points and the angles in between the 2 points
for (i = 0; i < pointArray.length-1; i++) {
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var x1 = pointArray[i].getX(),
y1 = pointArray[i].getY(),
x2 = pointArray[i + 1].getX(),
y2 = pointArray[i + 1].getY(),
handleOut1 = hOArray[i],
handleIn2 = hIArray[i+1];
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if (handleOut1.getX() == 0 && handleOut1.getY() == 0 && handleIn2.getX() == 0 && handleIn2.getY() == 0) {
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// L is lineto, moving to a point with drawing
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pointString+= 'L' + x2 + ',' + y2 + ' ';
} else {
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// c is curveto, relative: handleOut, handleIn - endpoint, endpoint - startpoint
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pointString += 'c' + (handleOut1.getX()) + ',' + (handleOut1.getY()) + ' ';
pointString += (x2 - x1 + handleIn2.getX()) + ',' + (y2 - y1 + handleIn2.getY()) + ' ';
pointString += (x2 - x1) + ',' + (y2 - y1) + ' ';
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}
}
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if (!hOArray[hOArray.length - 1].equals([0, 0]) && !hIArray[0].equals([0, 0])) {
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var handleOut1 = hOArray[hOArray.length - 1],
handleIn2 = hIArray[0],
// Bezier curve from last point to first
x1 = pointArray[pointArray.length - 1].getX(),
y1 = pointArray[pointArray.length - 1].getY(),
x2 = pointArray[0].getX(),
y2 = pointArray[0].getY();
pointString += 'c' + (handleOut1.getX()) + ',' + (handleOut1.getY()) + ' ';
pointString += (x2 - x1 + handleIn2.getX()) + ',' + (y2 - y1 + handleIn2.getY()) + ' ';
pointString += (x2 - x1) + ',' + (y2 - y1) + ' ';
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}
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if (path._closed) {
// z implies a closed path, connecting the first and last points
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pointString += 'z';
}
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svgPath.setAttribute('d', pointString);
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return svgPath;
}
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/**
* Checks the type SVG object created by converting from Paper.js
*/
function determineType(path, segArray, pointArray, handleInArray, handleOutArray) {
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var type;
var dPoint12;
var dPoint34;
// See if actually have any curves in the path. Differentiate
// between straight objects (line, polyline, rect, and polygon) and
// objects with curves(circle, ellipse, roundedRectangle).
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if (path.isPolygon()) {
if (segArray.length == 4) {
// If the distance between (point0 and point1) and (point2 and
// point3) are equal, then it is a rectangle
dPoint12 = Math.round(pointArray[0].getDistance(pointArray[1]));
dPoint34 = Math.round(pointArray[3].getDistance(pointArray[2]));
if (dPoint12 == dPoint34) {
type = 'rect';
}
} else if (segArray.length >= 3) {
//If it is an object with more than 3 segments and the path is closed, it is a polygon
if (path.getClosed()) {
type = 'polygon';
} else {
type = 'polyline';
}
} else {
//if all of the handle values are == 0 and there are only 2 segments, it is a line
type = 'line';
}
} else {
if (segArray.length == 8) {
// If the distance between (point0 and point3) and (point7 and
// point4) are equal then it is a roundedRectangle
dPoint12 = Math.round(pointArray[0].getDistance(pointArray[3]));
dPoint34 = Math.round(pointArray[7].getDistance(pointArray[4]));
if (dPoint12 == dPoint34) {
type = 'roundrect';
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}
} else if (segArray.length == 4) {
// Check if the values of the point have values similar to
// circles and ellipses.
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var checkPointValues = true;
for (i = 0; i < pointArray.length && checkPointValues; i++) {
if (handleInArray[i].getX() != 0 || handleInArray[i].getY() != 0
&& Math.round(Math.abs(handleInArray[i].getX())) === Math.round(Math.abs(handleOutArray[i].getX()))
&& Math.round(Math.abs(handleInArray[i].getY())) === Math.round(Math.abs(handleOutArray[i].getY()))) {
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checkPointValues = true;
} else {
checkPointValues = false;
}
}
if (checkPointValues) {
// If the distance between (point0 and point2) and (point1
// and point3) are equal, then it is a circle
var d1 = Math.round(pointArray[0].getDistance(pointArray[2]));
var d2 = Math.round(pointArray[1].getDistance(pointArray[3]));
if (d1 == d2) {
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type = 'circle';
} else {
type = 'ellipse';
}
}
}
}
return type;
}
function applyStyle(item, svg) {
var attrs = {},
style = item._style,
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parent = item.getParent(),
parentStyle = parent && parent._style;
if (item._id != null)
attrs.id = item._id;
// Same thing as stroke color except with the item name
if (item._name != null)
attrs.name = item._name;
Base.each(SvgStyles.properties, function(entry) {
// Get a given style only if it differs from the value on the parent
// (A layer or group which can have style values in SVG).
var value = style[entry.getter]();
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if (value != null && (!parentStyle
|| !Base.equals(parentStyle[entry.getter](), value))) {
attrs[entry.attribute] = entry.type === 'color'
? value.toCssString()
: entry.type === 'array'
? value.join(',')
: value;
}
});
if (item._opacity != null)
attrs.opacity = item._opacity;
if (item._visibility != null)
attrs._visibility = item._visibility ? 'visible' : 'hidden';
setAttributes(svg, attrs);
}
return /** @Lends SvgExporter */{
/**
* Takes the selected Paper.js project and parses all of its layers and
* groups to be placed into SVG groups, converting the project into one
* SVG group.
*
* @function
* @param {Project} project a Paper.js project
* @return {SVGSVGElement} the imported project converted to an SVG project
*/
// TODO: Implement symbols and Gradients
exportProject: function(project) {
var svg = createElement('svg'),
layers = project.layers;
for (var i = 0, l = layers.length; i < l; i++) {
svg.appendChild(this.exportItem(layers[i]));
}
return svg;
},
exportItem: function(item) {
var exporter = exporters[item._type];
// TODO: exporter == null: Not supported yet.
var svg = exporter && exporter(item);
return svg;
}
};
};