paper.js/test/tests/Interactions.js

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/*
* Paper.js - The Swiss Army Knife of Vector Graphics Scripting.
* http://paperjs.org/
*
* Copyright (c) 2011 - 2020, Jürg Lehni & Jonathan Puckey
* http://juerglehni.com/ & https://puckey.studio/
*
* Distributed under the MIT license. See LICENSE file for details.
*
* All rights reserved.
*/
/**
* These tests are focused on user interactions.
* They trigger events and check callbacks.
* Warning: when running tests locally from `gulp test:browser` command, don't
* move your mouse over the window because that could perturbate tests
* execution.
*/
QUnit.module('Interactions');
//
// Mouse
//
test('Item#onMouseDown()', function(assert) {
var done = assert.async();
var item = new Path.Rectangle(new Point(0, 0), new Size(10));
item.fillColor = 'red';
var point = new Point(5, 5);
item.onMouseDown = function(event) {
equals(event.type, 'mousedown');
equals(event.point, point);
equals(event.target, item);
equals(event.currentTarget, item);
equals(event.delta, null);
done();
};
triggerMouseEvent('mousedown', point);
});
test('Item#onMouseDown() with stroked item', function(assert) {
var done = assert.async();
var item = new Path.Rectangle(new Point(0, 0), new Size(10));
item.strokeColor = 'red';
var point = new Point(0, 0);
item.onMouseDown = function(event) {
equals(event.type, 'mousedown');
equals(event.point, point);
equals(event.target, item);
equals(event.currentTarget, item);
equals(event.delta, null);
done();
};
triggerMouseEvent('mousedown', point);
});
test('Item#onMouseDown() is not triggered when item is not filled', function(assert) {
var item = new Path.Rectangle(new Point(0, 0), new Size(10));
item.onMouseDown = function(event) {
throw 'this should not be called';
};
triggerMouseEvent('mousedown', new Point(5, 5));
expect(0);
});
test('Item#onMouseDown() is not triggered when item is not visible', function(assert) {
var item = new Path.Rectangle(new Point(0, 0), new Size(10));
item.fillColor = 'red';
item.visible = false;
item.onMouseDown = function(event) {
throw 'this should not be called';
};
triggerMouseEvent('mousedown', new Point(5, 5));
expect(0);
});
test('Item#onMouseDown() is not triggered when item is locked', function(assert) {
var item = new Path.Rectangle(new Point(0, 0), new Size(10));
item.fillColor = 'red';
item.locked = true;
item.onMouseDown = function(event) {
throw 'this should not be called';
};
triggerMouseEvent('mousedown', new Point(5, 5));
expect(0);
});
test('Item#onMouseDown() is not triggered when another item is in front', function(assert) {
var item = new Path.Rectangle(new Point(0, 0), new Size(10));
item.fillColor = 'red';
var item2 = item.clone();
item.onMouseDown = function(event) {
throw 'this should not be called';
};
triggerMouseEvent('mousedown', new Point(5, 5));
expect(0);
});
test('Item#onMouseDown() is not triggered if event target is document', function(assert) {
var item = new Path.Rectangle(new Point(0, 0), new Size(10));
item.fillColor = 'red';
item.onMouseDown = function(event) {
throw 'this should not be called';
};
triggerMouseEvent('mousedown', new Point(5, 5), document);
expect(0);
});
test('Item#onMouseMove()', function(assert) {
var done = assert.async();
var item = new Path.Rectangle(new Point(0, 0), new Size(10));
item.fillColor = 'red';
var point = new Point(5, 5);
item.onMouseMove = function(event) {
equals(event.type, 'mousemove');
equals(event.point, point);
equals(event.target, item);
equals(event.currentTarget, item);
equals(event.delta, null);
done();
};
triggerMouseEvent('mousemove', point);
});
test('Item#onMouseMove() is not re-triggered if point is the same', function(assert) {
var item = new Path.Rectangle(new Point(0, 0), new Size(10));
item.fillColor = 'red';
var point = new Point(5, 5);
var counter = 0;
item.onMouseMove = function(event) {
equals(true, true);
};
triggerMouseEvent('mousemove', point);
triggerMouseEvent('mousemove', point);
expect(1);
});
test('Item#onMouseUp()', function(assert) {
var done = assert.async();
var item = new Path.Rectangle(new Point(0, 0), new Size(10));
item.fillColor = 'red';
var point = new Point(5, 5);
item.onMouseUp = function(event) {
equals(event.type, 'mouseup');
equals(event.point, point);
equals(event.target, item);
equals(event.currentTarget, item);
equals(event.delta, new Point(0, 0));
done();
};
triggerMouseEvent('mousedown', point);
triggerMouseEvent('mouseup', point);
});
test('Item#onMouseUp() is only triggered after mouse down', function(assert) {
var item = new Path.Rectangle(new Point(0, 0), new Size(10));
item.fillColor = 'red';
item.onMouseUp = function(event) {
throw 'this should not be called';
};
triggerMouseEvent('mouseup', new Point(5, 5));
expect(0);
});
test('Item#onClick()', function(assert) {
var done = assert.async();
var item = new Path.Rectangle(new Point(0, 0), new Size(10));
item.fillColor = 'red';
var point = new Point(5, 5);
item.onClick = function(event) {
equals(event.type, 'click');
equals(event.point, point);
equals(event.target, item);
equals(event.currentTarget, item);
equals(event.delta, new Point(0, 0));
done();
};
triggerMouseEvent('mousedown', point);
triggerMouseEvent('mouseup', point);
});
test('Item#onClick() is not triggered if up point is not on item', function(assert) {
var item = new Path.Rectangle(new Point(0, 0), new Size(10));
item.fillColor = 'red';
item.onClick = function(event) {
throw 'this should not be called';
};
triggerMouseEvent('mousedown', new Point(5, 5));
triggerMouseEvent('mouseup', new Point(15, 15));
expect(0);
});
test('Item#onClick() is not triggered if down point is not on item', function(assert) {
var item = new Path.Rectangle(new Point(0, 0), new Size(10));
item.fillColor = 'red';
item.onClick = function(event) {
throw 'this should not be called';
};
triggerMouseEvent('mousedown', new Point(15, 15));
triggerMouseEvent('mouseup', new Point(5, 5));
expect(0);
});
test('Item#onDoubleClick()', function(assert) {
var done = assert.async();
var item = new Path.Rectangle(new Point(0, 0), new Size(10));
item.fillColor = 'red';
var point = new Point(5, 5);
item.onDoubleClick = function(event) {
equals(event.type, 'doubleclick');
equals(event.point, point);
equals(event.target, item);
equals(event.currentTarget, item);
equals(event.delta, new Point(0, 0));
done();
};
triggerMouseEvent('mousedown', point);
triggerMouseEvent('mouseup', point);
triggerMouseEvent('mousedown', point);
triggerMouseEvent('mouseup', point);
});
test('Item#onDoubleClick() is not triggered if both clicks are not on same item', function(assert) {
var item = new Path.Rectangle(new Point(0, 0), new Size(10));
item.fillColor = 'red';
var item2 = item.clone().translate(5);
item.onDoubleClick = function(event) {
throw 'this should not be called';
};
triggerMouseEvent('mousedown', new Point(5, 5));
triggerMouseEvent('mouseup', new Point(5, 5));
triggerMouseEvent('mousedown', new Point(6, 6));
triggerMouseEvent('mouseup', new Point(6, 6));
expect(0);
});
test('Item#onDoubleClick() is not triggered if time between both clicks is too long', function(assert) {
var done = assert.async();
var item = new Path.Rectangle(new Point(0, 0), new Size(10));
item.fillColor = 'red';
var point = new Point(5, 5);
item.onDoubleClick = function(event) {
throw 'this should not be called';
};
triggerMouseEvent('mousedown', point);
triggerMouseEvent('mouseup', point);
setTimeout(function() {
triggerMouseEvent('mousedown', point);
triggerMouseEvent('mouseup', point);
done();
}, 301);
expect(0);
});
test('Item#onMouseEnter()', function(assert) {
var done = assert.async();
var item = new Path.Rectangle(new Point(0, 0), new Size(10));
item.fillColor = 'red';
var point = new Point(5, 5);
item.onMouseEnter = function(event) {
equals(event.type, 'mouseenter');
equals(event.point, point);
equals(event.target, item);
equals(event.currentTarget, item);
equals(event.delta, null);
done();
};
triggerMouseEvent('mousemove', point);
});
test('Item#onMouseEnter() is only re-triggered after mouse leave', function(assert) {
var item = new Path.Rectangle(new Point(0, 0), new Size(10));
item.fillColor = 'red';
item.onMouseEnter = function(event) {
equals(true, true);
};
// enter
triggerMouseEvent('mousemove', new Point(5, 5));
triggerMouseEvent('mousemove', new Point(6, 6));
triggerMouseEvent('mousemove', new Point(7, 7));
// leave
triggerMouseEvent('mousemove', new Point(11, 11));
// re-enter
triggerMouseEvent('mousemove', new Point(10, 10));
expect(2);
});
test('Item#onMouseLeave()', function(assert) {
var done = assert.async();
var item = new Path.Rectangle(new Point(0, 0), new Size(10));
item.fillColor = 'red';
var point1 = new Point(5, 5);
var point2 = new Point(15, 15);
item.onMouseLeave = function(event) {
equals(event.type, 'mouseleave');
equals(event.point, point2);
equals(event.target, item);
equals(event.currentTarget, item);
equals(event.delta, null);
done();
};
triggerMouseEvent('mousemove', point1);
triggerMouseEvent('mousemove', point2);
});
test('Item#onMouseDrag()', function(assert) {
var done = assert.async();
var item = new Path.Rectangle(new Point(0, 0), new Size(10));
item.fillColor = 'red';
var point1 = new Point(5, 5);
var point2 = new Point(15, 15);
item.onMouseDrag = function(event) {
equals(event.type, 'mousedrag');
equals(event.point, point2);
equals(event.target, item);
equals(event.currentTarget, item);
equals(event.delta, new Point(10, 10));
done();
};
triggerMouseEvent('mousedown', point1);
triggerMouseEvent('mousemove', point2);
});
test('Item#onMouseDrag() is not triggered after mouse up', function(assert) {
var item = new Path.Rectangle(new Point(0, 0), new Size(10));
item.fillColor = 'red';
item.onMouseDrag = function(event) {
equals(true, true);
};
triggerMouseEvent('mousedown', new Point(5, 5));
triggerMouseEvent('mousemove', new Point(6, 6));
triggerMouseEvent('mouseup', new Point(7, 7));
triggerMouseEvent('mousemove', new Point(8, 8));
expect(1);
});
test('Item#onMouseDrag() is not triggered if mouse down was on another item', function(assert) {
var item = new Path.Rectangle(new Point(0, 0), new Size(10));
item.fillColor = 'red';
var item2 = item.clone().translate(10);
item2.onMouseDrag = function(event) {
throw 'this should not be called';
};
triggerMouseEvent('mousedown', new Point(5, 5));
triggerMouseEvent('mousemove', new Point(11, 11));
expect(0);
});