mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
120 lines
2.4 KiB
Text
120 lines
2.4 KiB
Text
struct v2f {
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vec4 pos;
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float fog;
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vec2 bumpuv[2];
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vec3 viewDir;
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};
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struct appdata {
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vec4 vertex;
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vec3 normal;
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};
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varying vec4 xlv_FOG;
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uniform vec4 unity_Scale;
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uniform vec3 _WorldSpaceCameraPos;
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uniform mat4 _World2Object;
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uniform float _WaveScale;
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uniform vec4 _WaveOffset;
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void PositionFog (
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in vec4 v,
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out vec4 pos,
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out float fog
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)
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{
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vec4 tmpvar_1;
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tmpvar_1 = (gl_ModelViewProjectionMatrix * v);
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pos = tmpvar_1;
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float tmpvar_2;
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tmpvar_2 = pos.z;
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fog = tmpvar_2;
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}
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vec3 ObjSpaceViewDir (
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in vec4 v
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)
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{
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vec3 objSpaceCameraPos;
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vec4 tmpvar_1;
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tmpvar_1.w = 1.0;
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tmpvar_1.xyz = _WorldSpaceCameraPos.xyz.xyz;
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vec3 tmpvar_2;
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tmpvar_2 = ((_World2Object * tmpvar_1).xyz * unity_Scale.w);
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objSpaceCameraPos = tmpvar_2;
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return (objSpaceCameraPos - v.xyz);
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}
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v2f vert (
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in appdata v
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)
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{
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vec4 temp;
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v2f o;
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PositionFog (v.vertex, o.pos, o.fog);
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vec4 tmpvar_1;
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tmpvar_1 = ((v.vertex.xzxz * _WaveScale) + _WaveOffset);
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temp = tmpvar_1.xyzw.xyzw;
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vec2 tmpvar_2;
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tmpvar_2 = (temp.xy * vec2(0.4, 0.45));
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o.bumpuv[0] = tmpvar_2;
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vec2 tmpvar_3;
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tmpvar_3 = temp.wz;
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o.bumpuv[1] = tmpvar_3;
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vec3 tmpvar_4;
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tmpvar_4 = ObjSpaceViewDir (v.vertex);
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vec3 tmpvar_5;
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tmpvar_5 = normalize (tmpvar_4);
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vec3 tmpvar_6;
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tmpvar_6 = tmpvar_5;
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o.viewDir = tmpvar_6.xzy.xyz;
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return o;
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}
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void main ()
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{
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appdata xlt_v;
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v2f xl_retval;
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vec4 tmpvar_1;
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tmpvar_1 = gl_Vertex.xyzw;
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vec4 tmpvar_2;
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tmpvar_2 = tmpvar_1;
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xlt_v.vertex = tmpvar_2;
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vec3 tmpvar_3;
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tmpvar_3 = gl_Normal.xyz;
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vec3 tmpvar_4;
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tmpvar_4 = tmpvar_3;
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xlt_v.normal = tmpvar_4;
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v2f tmpvar_5;
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tmpvar_5 = vert (xlt_v);
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v2f tmpvar_6;
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tmpvar_6 = tmpvar_5;
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xl_retval = tmpvar_6;
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vec4 tmpvar_7;
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tmpvar_7 = xl_retval.pos.xyzw;
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vec4 tmpvar_8;
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tmpvar_8 = tmpvar_7;
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gl_Position = tmpvar_8;
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vec4 tmpvar_9;
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tmpvar_9.yzw = vec3(0.0, 0.0, 0.0);
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tmpvar_9.x = xl_retval.fog;
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vec4 tmpvar_10;
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tmpvar_10 = tmpvar_9;
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xlv_FOG = tmpvar_10;
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vec4 tmpvar_11;
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tmpvar_11.zw = vec2(0.0, 0.0);
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tmpvar_11.xy = xl_retval.bumpuv[0].xy;
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vec4 tmpvar_12;
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tmpvar_12 = tmpvar_11;
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gl_TexCoord[0] = tmpvar_12;
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vec4 tmpvar_13;
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tmpvar_13.zw = vec2(0.0, 0.0);
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tmpvar_13.xy = xl_retval.bumpuv[1].xy;
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vec4 tmpvar_14;
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tmpvar_14 = tmpvar_13;
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gl_TexCoord[1] = tmpvar_14;
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vec4 tmpvar_15;
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tmpvar_15.w = 0.0;
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tmpvar_15.xyz = xl_retval.viewDir.xyz;
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vec4 tmpvar_16;
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tmpvar_16 = tmpvar_15;
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gl_TexCoord[2] = tmpvar_16;
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}
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