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21 lines
447 B
Text
21 lines
447 B
Text
void main ()
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{
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vec3 n;
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mat3 m;
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vec4 tmpvar_1;
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tmpvar_1 = (gl_ModelViewProjectionMatrix * gl_Vertex);
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gl_Position = tmpvar_1;
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mat3 tmpvar_2;
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tmpvar_2 = (mat3(0.1, 0.8, 0.1, 0.3, 0.3, 0.5, 0.9, 0.0, 0.1));
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m = (tmpvar_2);
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vec3 tmpvar_3;
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tmpvar_3 = (m * gl_Normal);
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n = tmpvar_3;
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vec4 tmpvar_4;
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tmpvar_4.w = 1.0;
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tmpvar_4.xyz = ((n * 0.5) + 0.5).xyz;
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vec4 tmpvar_5;
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tmpvar_5 = tmpvar_4;
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gl_FrontColor = tmpvar_5;
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}
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