bgfx/3rdparty/glsl-optimizer/tests/fragment/unity-Tests_Blend_Many_Textures-ir.txt
Branimir Karadzic dee3fe5266 Initial commit.
2012-04-03 20:30:07 -07:00

132 lines
3 KiB
Text

struct v2f {
vec4 pos;
vec2 uv;
};
uniform sampler2D _MainTex9;
uniform sampler2D _MainTex8;
uniform sampler2D _MainTex7;
uniform sampler2D _MainTex6;
uniform sampler2D _MainTex5;
uniform sampler2D _MainTex4;
uniform sampler2D _MainTex3;
uniform sampler2D _MainTex2;
uniform sampler2D _MainTex15;
uniform sampler2D _MainTex14;
uniform sampler2D _MainTex13;
uniform sampler2D _MainTex12;
uniform sampler2D _MainTex11;
uniform sampler2D _MainTex10;
uniform sampler2D _MainTex1;
uniform sampler2D _MainTex0;
vec4 frag (
in v2f i
)
{
vec4 col;
vec4 tmpvar_1;
tmpvar_1 = texture2D (_MainTex0, i.uv);
vec4 tmpvar_2;
tmpvar_2 = tmpvar_1;
col = tmpvar_2;
vec4 tmpvar_3;
tmpvar_3 = texture2D (_MainTex1, i.uv);
vec4 tmpvar_4;
tmpvar_4 = (col + tmpvar_3);
col = tmpvar_4;
vec4 tmpvar_5;
tmpvar_5 = texture2D (_MainTex2, i.uv);
vec4 tmpvar_6;
tmpvar_6 = (col + tmpvar_5);
col = tmpvar_6;
vec4 tmpvar_7;
tmpvar_7 = texture2D (_MainTex3, i.uv);
vec4 tmpvar_8;
tmpvar_8 = (col + tmpvar_7);
col = tmpvar_8;
vec4 tmpvar_9;
tmpvar_9 = texture2D (_MainTex4, i.uv);
vec4 tmpvar_10;
tmpvar_10 = (col + tmpvar_9);
col = tmpvar_10;
vec4 tmpvar_11;
tmpvar_11 = texture2D (_MainTex5, i.uv);
vec4 tmpvar_12;
tmpvar_12 = (col + tmpvar_11);
col = tmpvar_12;
vec4 tmpvar_13;
tmpvar_13 = texture2D (_MainTex6, i.uv);
vec4 tmpvar_14;
tmpvar_14 = (col + tmpvar_13);
col = tmpvar_14;
vec4 tmpvar_15;
tmpvar_15 = texture2D (_MainTex7, i.uv);
vec4 tmpvar_16;
tmpvar_16 = (col + tmpvar_15);
col = tmpvar_16;
vec4 tmpvar_17;
tmpvar_17 = texture2D (_MainTex8, i.uv);
vec4 tmpvar_18;
tmpvar_18 = (col + tmpvar_17);
col = tmpvar_18;
vec4 tmpvar_19;
tmpvar_19 = texture2D (_MainTex9, i.uv);
vec4 tmpvar_20;
tmpvar_20 = (col + tmpvar_19);
col = tmpvar_20;
vec4 tmpvar_21;
tmpvar_21 = texture2D (_MainTex10, i.uv);
vec4 tmpvar_22;
tmpvar_22 = (col + tmpvar_21);
col = tmpvar_22;
vec4 tmpvar_23;
tmpvar_23 = texture2D (_MainTex11, i.uv);
vec4 tmpvar_24;
tmpvar_24 = (col + tmpvar_23);
col = tmpvar_24;
vec4 tmpvar_25;
tmpvar_25 = texture2D (_MainTex12, i.uv);
vec4 tmpvar_26;
tmpvar_26 = (col + tmpvar_25);
col = tmpvar_26;
vec4 tmpvar_27;
tmpvar_27 = texture2D (_MainTex13, i.uv);
vec4 tmpvar_28;
tmpvar_28 = (col + tmpvar_27);
col = tmpvar_28;
vec4 tmpvar_29;
tmpvar_29 = texture2D (_MainTex14, i.uv);
vec4 tmpvar_30;
tmpvar_30 = (col + tmpvar_29);
col = tmpvar_30;
vec4 tmpvar_31;
tmpvar_31 = texture2D (_MainTex15, i.uv);
vec4 tmpvar_32;
tmpvar_32 = (col + tmpvar_31);
col = tmpvar_32;
return col;
}
void main ()
{
v2f xlt_i;
vec4 xl_retval;
vec4 tmpvar_1;
tmpvar_1 = vec4(0.0, 0.0, 0.0, 0.0);
xlt_i.pos = tmpvar_1;
vec2 tmpvar_2;
tmpvar_2 = gl_TexCoord[0].xy;
vec2 tmpvar_3;
tmpvar_3 = tmpvar_2;
xlt_i.uv = tmpvar_3;
vec4 tmpvar_4;
tmpvar_4 = frag (xlt_i);
vec4 tmpvar_5;
tmpvar_5 = tmpvar_4;
xl_retval = tmpvar_5;
vec4 tmpvar_6;
tmpvar_6 = xl_retval.xyzw;
vec4 tmpvar_7;
tmpvar_7 = tmpvar_6;
gl_FragData[0] = tmpvar_7;
}