struct v2f { vec4 pos; vec2 uv; }; uniform sampler2D _MainTex9; uniform sampler2D _MainTex8; uniform sampler2D _MainTex7; uniform sampler2D _MainTex6; uniform sampler2D _MainTex5; uniform sampler2D _MainTex4; uniform sampler2D _MainTex3; uniform sampler2D _MainTex2; uniform sampler2D _MainTex15; uniform sampler2D _MainTex14; uniform sampler2D _MainTex13; uniform sampler2D _MainTex12; uniform sampler2D _MainTex11; uniform sampler2D _MainTex10; uniform sampler2D _MainTex1; uniform sampler2D _MainTex0; vec4 frag ( in v2f i ) { vec4 col; vec4 tmpvar_1; tmpvar_1 = texture2D (_MainTex0, i.uv); vec4 tmpvar_2; tmpvar_2 = tmpvar_1; col = tmpvar_2; vec4 tmpvar_3; tmpvar_3 = texture2D (_MainTex1, i.uv); vec4 tmpvar_4; tmpvar_4 = (col + tmpvar_3); col = tmpvar_4; vec4 tmpvar_5; tmpvar_5 = texture2D (_MainTex2, i.uv); vec4 tmpvar_6; tmpvar_6 = (col + tmpvar_5); col = tmpvar_6; vec4 tmpvar_7; tmpvar_7 = texture2D (_MainTex3, i.uv); vec4 tmpvar_8; tmpvar_8 = (col + tmpvar_7); col = tmpvar_8; vec4 tmpvar_9; tmpvar_9 = texture2D (_MainTex4, i.uv); vec4 tmpvar_10; tmpvar_10 = (col + tmpvar_9); col = tmpvar_10; vec4 tmpvar_11; tmpvar_11 = texture2D (_MainTex5, i.uv); vec4 tmpvar_12; tmpvar_12 = (col + tmpvar_11); col = tmpvar_12; vec4 tmpvar_13; tmpvar_13 = texture2D (_MainTex6, i.uv); vec4 tmpvar_14; tmpvar_14 = (col + tmpvar_13); col = tmpvar_14; vec4 tmpvar_15; tmpvar_15 = texture2D (_MainTex7, i.uv); vec4 tmpvar_16; tmpvar_16 = (col + tmpvar_15); col = tmpvar_16; vec4 tmpvar_17; tmpvar_17 = texture2D (_MainTex8, i.uv); vec4 tmpvar_18; tmpvar_18 = (col + tmpvar_17); col = tmpvar_18; vec4 tmpvar_19; tmpvar_19 = texture2D (_MainTex9, i.uv); vec4 tmpvar_20; tmpvar_20 = (col + tmpvar_19); col = tmpvar_20; vec4 tmpvar_21; tmpvar_21 = texture2D (_MainTex10, i.uv); vec4 tmpvar_22; tmpvar_22 = (col + tmpvar_21); col = tmpvar_22; vec4 tmpvar_23; tmpvar_23 = texture2D (_MainTex11, i.uv); vec4 tmpvar_24; tmpvar_24 = (col + tmpvar_23); col = tmpvar_24; vec4 tmpvar_25; tmpvar_25 = texture2D (_MainTex12, i.uv); vec4 tmpvar_26; tmpvar_26 = (col + tmpvar_25); col = tmpvar_26; vec4 tmpvar_27; tmpvar_27 = texture2D (_MainTex13, i.uv); vec4 tmpvar_28; tmpvar_28 = (col + tmpvar_27); col = tmpvar_28; vec4 tmpvar_29; tmpvar_29 = texture2D (_MainTex14, i.uv); vec4 tmpvar_30; tmpvar_30 = (col + tmpvar_29); col = tmpvar_30; vec4 tmpvar_31; tmpvar_31 = texture2D (_MainTex15, i.uv); vec4 tmpvar_32; tmpvar_32 = (col + tmpvar_31); col = tmpvar_32; return col; } void main () { v2f xlt_i; vec4 xl_retval; vec4 tmpvar_1; tmpvar_1 = vec4(0.0, 0.0, 0.0, 0.0); xlt_i.pos = tmpvar_1; vec2 tmpvar_2; tmpvar_2 = gl_TexCoord[0].xy; vec2 tmpvar_3; tmpvar_3 = tmpvar_2; xlt_i.uv = tmpvar_3; vec4 tmpvar_4; tmpvar_4 = frag (xlt_i); vec4 tmpvar_5; tmpvar_5 = tmpvar_4; xl_retval = tmpvar_5; vec4 tmpvar_6; tmpvar_6 = xl_retval.xyzw; vec4 tmpvar_7; tmpvar_7 = tmpvar_6; gl_FragData[0] = tmpvar_7; }