mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
51 lines
1.6 KiB
Text
51 lines
1.6 KiB
Text
uniform sampler2D unity_LightmapInd;
|
|
uniform sampler2D unity_Lightmap;
|
|
uniform vec4 _ReflectColor;
|
|
uniform sampler2D _MainTex;
|
|
uniform sampler2D _LightBuffer;
|
|
uniform samplerCube _Cube;
|
|
uniform vec4 _Color;
|
|
uniform sampler2D _BumpMap;
|
|
void main ()
|
|
{
|
|
vec4 tmpvar_1;
|
|
tmpvar_1 = gl_TexCoord[0];
|
|
vec4 tmpvar_2;
|
|
tmpvar_2 = gl_TexCoord[2];
|
|
vec4 tmpvar_3;
|
|
tmpvar_3 = gl_TexCoord[3];
|
|
vec4 tmpvar_4;
|
|
tmpvar_4 = gl_TexCoord[4];
|
|
vec3 tmpvar_5;
|
|
tmpvar_5 = gl_TexCoord[5].xyz;
|
|
vec4 col;
|
|
vec4 light;
|
|
vec3 tmpvar_6;
|
|
tmpvar_6.x = tmpvar_2.w;
|
|
tmpvar_6.y = tmpvar_3.w;
|
|
tmpvar_6.z = tmpvar_4.w;
|
|
vec4 tmpvar_7;
|
|
tmpvar_7 = texture2D (_MainTex, tmpvar_1.xy);
|
|
vec4 normal;
|
|
normal.xy = ((texture2D (_BumpMap, tmpvar_1.zw).wy * 2.0) - 1.0);
|
|
normal.z = sqrt (((1.0 - (normal.x * normal.x)) - (normal.y * normal.y)));
|
|
vec3 tmpvar_8;
|
|
tmpvar_8 = normal.xyz;
|
|
vec3 tmpvar_9;
|
|
tmpvar_9.x = dot (tmpvar_2.xyz, tmpvar_8);
|
|
tmpvar_9.y = dot (tmpvar_3.xyz, tmpvar_8);
|
|
tmpvar_9.z = dot (tmpvar_4.xyz, tmpvar_8);
|
|
vec4 tmpvar_10;
|
|
tmpvar_10 = (textureCube (_Cube, reflect (tmpvar_6, tmpvar_9)) * tmpvar_7.w);
|
|
vec4 tmpvar_11;
|
|
tmpvar_11 = -(log2 (texture2DProj (_LightBuffer, gl_TexCoord[1])));
|
|
light = tmpvar_11;
|
|
light.xyz = (tmpvar_11.xyz + mix ((2.0 * texture2D (unity_LightmapInd, tmpvar_5.xy).xyz), (2.0 * texture2D (unity_Lightmap, tmpvar_5.xy).xyz), vec3(clamp (tmpvar_5.z, 0.0, 1.0))));
|
|
vec4 c_i0;
|
|
c_i0.xyz = ((tmpvar_7 * _Color).xyz * light.xyz);
|
|
c_i0.w = (tmpvar_10.w * _ReflectColor.w);
|
|
col = c_i0;
|
|
col.xyz = (c_i0.xyz + (tmpvar_10.xyz * _ReflectColor.xyz));
|
|
gl_FragData[0] = col;
|
|
}
|
|
|