mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
52 lines
1.6 KiB
Text
52 lines
1.6 KiB
Text
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uniform sampler2D unity_LightmapInd;
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uniform sampler2D unity_Lightmap;
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uniform vec4 _ReflectColor;
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uniform sampler2D _MainTex;
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uniform sampler2D _LightBuffer;
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uniform samplerCube _Cube;
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uniform vec4 _Color;
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uniform sampler2D _BumpMap;
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void main ()
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{
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vec4 tmpvar_1;
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tmpvar_1 = gl_TexCoord[0];
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vec4 tmpvar_2;
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tmpvar_2 = gl_TexCoord[2];
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vec4 tmpvar_3;
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tmpvar_3 = gl_TexCoord[3];
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vec4 tmpvar_4;
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tmpvar_4 = gl_TexCoord[4];
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vec3 tmpvar_5;
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tmpvar_5 = gl_TexCoord[5].xyz;
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vec4 col;
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vec4 light;
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vec3 tmpvar_6;
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tmpvar_6.x = tmpvar_2.w;
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tmpvar_6.y = tmpvar_3.w;
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tmpvar_6.z = tmpvar_4.w;
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vec4 tmpvar_7;
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tmpvar_7 = texture2D (_MainTex, tmpvar_1.xy);
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vec4 normal;
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normal.xy = ((texture2D (_BumpMap, tmpvar_1.zw).wy * 2.0) - 1.0);
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normal.z = sqrt (((1.0 - (normal.x * normal.x)) - (normal.y * normal.y)));
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vec3 tmpvar_8;
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tmpvar_8 = normal.xyz;
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vec3 tmpvar_9;
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tmpvar_9.x = dot (tmpvar_2.xyz, tmpvar_8);
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tmpvar_9.y = dot (tmpvar_3.xyz, tmpvar_8);
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tmpvar_9.z = dot (tmpvar_4.xyz, tmpvar_8);
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vec4 tmpvar_10;
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tmpvar_10 = (textureCube (_Cube, reflect (tmpvar_6, tmpvar_9)) * tmpvar_7.w);
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vec4 tmpvar_11;
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tmpvar_11 = -(log2 (texture2DProj (_LightBuffer, gl_TexCoord[1])));
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light = tmpvar_11;
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light.xyz = (tmpvar_11.xyz + mix ((2.0 * texture2D (unity_LightmapInd, tmpvar_5.xy).xyz), (2.0 * texture2D (unity_Lightmap, tmpvar_5.xy).xyz), vec3(clamp (tmpvar_5.z, 0.0, 1.0))));
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vec4 c_i0;
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c_i0.xyz = ((tmpvar_7 * _Color).xyz * light.xyz);
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c_i0.w = (tmpvar_10.w * _ReflectColor.w);
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col = c_i0;
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col.xyz = (c_i0.xyz + (tmpvar_10.xyz * _ReflectColor.xyz));
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gl_FragData[0] = col;
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}
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