bgfx/3rdparty/glsl-optimizer/tests/fragment/unity-Particles_Multiply_(Double)-out.txt
Branimir Karadzic dee3fe5266 Initial commit.
2012-04-03 20:30:07 -07:00

11 lines
283 B
Text

uniform sampler2D _MainTex;
void main ()
{
vec4 col;
vec4 tmpvar_1;
tmpvar_1 = texture2D (_MainTex, gl_TexCoord[0].xy);
col.xyz = ((tmpvar_1.xyz * gl_Color.xyz) * 2.0);
col.w = (gl_Color.w * tmpvar_1.w);
gl_FragData[0] = mix (vec4(0.5, 0.5, 0.5, 0.5), col, col.wwww);
}