uniform sampler2D _MainTex; void main () { vec4 col; vec4 tmpvar_1; tmpvar_1 = texture2D (_MainTex, gl_TexCoord[0].xy); col.xyz = ((tmpvar_1.xyz * gl_Color.xyz) * 2.0); col.w = (gl_Color.w * tmpvar_1.w); gl_FragData[0] = mix (vec4(0.5, 0.5, 0.5, 0.5), col, col.wwww); }