bgfx/3rdparty/glsl-optimizer/tests/fragment/unity-Diffuse_Alpha_Shadowed_ZWrite-out.txt
Branimir Karadzic dee3fe5266 Initial commit.
2012-04-03 20:30:07 -07:00

18 lines
508 B
Text

uniform vec4 _WorldSpaceLightPos0;
uniform sampler2D _MainTex;
uniform vec4 _LightColor0;
uniform vec4 _Color;
void main ()
{
vec4 c;
vec4 tmpvar_1;
tmpvar_1 = (texture2D (_MainTex, gl_TexCoord[0].xy) * _Color);
vec4 c_i0_i1;
c_i0_i1.xyz = ((tmpvar_1.xyz * _LightColor0.xyz) * (max (0.0, dot (gl_TexCoord[1].xyz, _WorldSpaceLightPos0.xyz)) * 2.0));
c_i0_i1.w = tmpvar_1.w;
c = c_i0_i1;
c.xyz = (c_i0_i1.xyz + (tmpvar_1.xyz * gl_TexCoord[2].xyz));
c.w = tmpvar_1.w;
gl_FragData[0] = c;
}