mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
19 lines
508 B
Text
19 lines
508 B
Text
|
uniform vec4 _WorldSpaceLightPos0;
|
||
|
uniform sampler2D _MainTex;
|
||
|
uniform vec4 _LightColor0;
|
||
|
uniform vec4 _Color;
|
||
|
void main ()
|
||
|
{
|
||
|
vec4 c;
|
||
|
vec4 tmpvar_1;
|
||
|
tmpvar_1 = (texture2D (_MainTex, gl_TexCoord[0].xy) * _Color);
|
||
|
vec4 c_i0_i1;
|
||
|
c_i0_i1.xyz = ((tmpvar_1.xyz * _LightColor0.xyz) * (max (0.0, dot (gl_TexCoord[1].xyz, _WorldSpaceLightPos0.xyz)) * 2.0));
|
||
|
c_i0_i1.w = tmpvar_1.w;
|
||
|
c = c_i0_i1;
|
||
|
c.xyz = (c_i0_i1.xyz + (tmpvar_1.xyz * gl_TexCoord[2].xyz));
|
||
|
c.w = tmpvar_1.w;
|
||
|
gl_FragData[0] = c;
|
||
|
}
|
||
|
|