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12 lines
218 B
Text
12 lines
218 B
Text
varying highp vec4 xlv_COLOR;
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varying highp vec2 xlv_TEXCOORD0;
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void main ()
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{
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mediump vec4 c;
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c = xlv_COLOR;
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highp vec2 tmpvar_1;
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tmpvar_1 = (c.xy + xlv_TEXCOORD0);
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c.xy = tmpvar_1;
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gl_FragData[0] = c;
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}
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