mirror of
https://github.com/scratchfoundation/bgfx.git
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50 lines
989 B
Text
50 lines
989 B
Text
struct v2f {
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highp vec4 pos;
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highp vec2 uv;
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highp vec4 color;
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};
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varying highp vec4 xlv_COLOR;
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varying highp vec2 xlv_TEXCOORD0;
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mediump vec4 xlat_main (
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in v2f i
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)
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{
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mediump vec4 c;
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highp vec4 tmpvar_1;
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tmpvar_1 = i.color;
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c = tmpvar_1;
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highp vec2 tmpvar_2;
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tmpvar_2 = (c.xy + i.uv);
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c.xy = tmpvar_2.xy.xy;
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return c;
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}
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void main ()
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{
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v2f xlt_i;
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mediump vec4 xl_retval;
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vec4 tmpvar_1;
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tmpvar_1 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_i.pos = tmpvar_1;
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highp vec2 tmpvar_2;
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tmpvar_2 = xlv_TEXCOORD0.xy;
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highp vec2 tmpvar_3;
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tmpvar_3 = tmpvar_2;
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xlt_i.uv = tmpvar_3;
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highp vec4 tmpvar_4;
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tmpvar_4 = xlv_COLOR.xyzw;
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highp vec4 tmpvar_5;
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tmpvar_5 = tmpvar_4;
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xlt_i.color = tmpvar_5;
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mediump vec4 tmpvar_6;
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tmpvar_6 = xlat_main (xlt_i);
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mediump vec4 tmpvar_7;
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tmpvar_7 = tmpvar_6;
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xl_retval = tmpvar_7;
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mediump vec4 tmpvar_8;
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tmpvar_8 = xl_retval.xyzw;
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mediump vec4 tmpvar_9;
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tmpvar_9 = tmpvar_8;
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gl_FragData[0] = tmpvar_9;
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}
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