struct v2f { highp vec4 pos; highp vec2 uv; highp vec4 color; }; varying highp vec4 xlv_COLOR; varying highp vec2 xlv_TEXCOORD0; mediump vec4 xlat_main ( in v2f i ) { mediump vec4 c; highp vec4 tmpvar_1; tmpvar_1 = i.color; c = tmpvar_1; highp vec2 tmpvar_2; tmpvar_2 = (c.xy + i.uv); c.xy = tmpvar_2.xy.xy; return c; } void main () { v2f xlt_i; mediump vec4 xl_retval; vec4 tmpvar_1; tmpvar_1 = vec4(0.0, 0.0, 0.0, 0.0); xlt_i.pos = tmpvar_1; highp vec2 tmpvar_2; tmpvar_2 = xlv_TEXCOORD0.xy; highp vec2 tmpvar_3; tmpvar_3 = tmpvar_2; xlt_i.uv = tmpvar_3; highp vec4 tmpvar_4; tmpvar_4 = xlv_COLOR.xyzw; highp vec4 tmpvar_5; tmpvar_5 = tmpvar_4; xlt_i.color = tmpvar_5; mediump vec4 tmpvar_6; tmpvar_6 = xlat_main (xlt_i); mediump vec4 tmpvar_7; tmpvar_7 = tmpvar_6; xl_retval = tmpvar_7; mediump vec4 tmpvar_8; tmpvar_8 = xl_retval.xyzw; mediump vec4 tmpvar_9; tmpvar_9 = tmpvar_8; gl_FragData[0] = tmpvar_9; }