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10 lines
162 B
Text
10 lines
162 B
Text
varying float xlv_VFACE;
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void main ()
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{
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gl_FragData[0] = vec4(xlv_VFACE);
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}
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// stats: 0 alu 0 tex 0 flow
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// inputs: 1
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// #0: xlv_VFACE (high float) 1x1 [-1]
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