bgfx/3rdparty/glsl-optimizer/tests/fragment/vface-out.txt

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varying float xlv_VFACE;
void main ()
{
gl_FragData[0] = vec4(xlv_VFACE);
}
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// stats: 0 alu 0 tex 0 flow
// inputs: 1
// #0: xlv_VFACE (high float) 1x1 [-1]