bgfx/3rdparty/glsl-optimizer/tests/fragment/unity-Hidden_Tree_Leaf_Shader_Rendertex-ir.txt
Branimir Karadzic dee3fe5266 Initial commit.
2012-04-03 20:30:07 -07:00

65 lines
1.1 KiB
Text

struct v2f {
vec4 pos;
vec2 uv;
vec3 color;
};
uniform sampler2D _MainTex;
uniform float _HalfOverCutoff;
void xll_clip (
in float x
)
{
if ((x < 0.0)) {
discard;
};
}
vec4 frag (
in v2f i
)
{
vec4 col;
vec4 tmpvar_1;
tmpvar_1 = texture2D (_MainTex, i.uv);
vec4 tmpvar_2;
tmpvar_2 = tmpvar_1;
col = tmpvar_2;
vec3 tmpvar_3;
tmpvar_3 = (col.xyz * (i.color * 2.0));
col.xyz = tmpvar_3.xyz.xyz;
float tmpvar_4;
tmpvar_4 = (col.w * (2.0 * _HalfOverCutoff));
col.w = vec4(tmpvar_4).w;
xll_clip ((col.w - 1.0));
return col;
}
void main ()
{
v2f xlt_i;
vec4 xl_retval;
vec4 tmpvar_1;
tmpvar_1 = vec4(0.0, 0.0, 0.0, 0.0);
xlt_i.pos = tmpvar_1;
vec2 tmpvar_2;
tmpvar_2 = gl_TexCoord[0].xy;
vec2 tmpvar_3;
tmpvar_3 = tmpvar_2;
xlt_i.uv = tmpvar_3;
vec3 tmpvar_4;
tmpvar_4 = gl_TexCoord[1].xyz;
vec3 tmpvar_5;
tmpvar_5 = tmpvar_4;
xlt_i.color = tmpvar_5;
vec4 tmpvar_6;
tmpvar_6 = frag (xlt_i);
vec4 tmpvar_7;
tmpvar_7 = tmpvar_6;
xl_retval = tmpvar_7;
vec4 tmpvar_8;
tmpvar_8 = xl_retval.xyzw;
vec4 tmpvar_9;
tmpvar_9 = tmpvar_8;
gl_FragData[0] = tmpvar_9;
}