bgfx/3rdparty/glsl-optimizer/tests/fragment/unity-Hidden_Noise_Shader_RGB-ir.txt
Branimir Karadzic dee3fe5266 Initial commit.
2012-04-03 20:30:07 -07:00

75 lines
1.5 KiB
Text

struct v2f {
vec4 pos;
vec2 uv;
vec2 uvg;
vec2 uvs;
};
uniform sampler2D _ScratchTex;
uniform sampler2D _MainTex;
uniform vec4 _Intensity;
uniform sampler2D _GrainTex;
vec4 frag (
in v2f i
)
{
vec3 scratch;
vec3 grain;
vec4 col;
vec4 tmpvar_1;
tmpvar_1 = texture2D (_MainTex, i.uv);
vec4 tmpvar_2;
tmpvar_2 = tmpvar_1;
col = tmpvar_2;
vec4 tmpvar_3;
tmpvar_3 = texture2D (_GrainTex, i.uvg);
vec3 tmpvar_4;
tmpvar_4 = ((tmpvar_3.xyz * 2.0) - 1.0);
grain = tmpvar_4;
vec3 tmpvar_5;
tmpvar_5 = (col.xyz + (grain * _Intensity.x));
col.xyz = tmpvar_5.xyz.xyz;
vec4 tmpvar_6;
tmpvar_6 = texture2D (_ScratchTex, i.uvs);
vec3 tmpvar_7;
tmpvar_7 = ((tmpvar_6.xyz * 2.0) - 1.0);
scratch = tmpvar_7;
vec3 tmpvar_8;
tmpvar_8 = (col.xyz + (scratch * _Intensity.y));
col.xyz = tmpvar_8.xyz.xyz;
return col;
}
void main ()
{
v2f xlt_i;
vec4 xl_retval;
vec4 tmpvar_1;
tmpvar_1 = vec4(0.0, 0.0, 0.0, 0.0);
xlt_i.pos = tmpvar_1;
vec2 tmpvar_2;
tmpvar_2 = gl_TexCoord[0].xy;
vec2 tmpvar_3;
tmpvar_3 = tmpvar_2;
xlt_i.uv = tmpvar_3;
vec2 tmpvar_4;
tmpvar_4 = gl_TexCoord[1].xy;
vec2 tmpvar_5;
tmpvar_5 = tmpvar_4;
xlt_i.uvg = tmpvar_5;
vec2 tmpvar_6;
tmpvar_6 = gl_TexCoord[2].xy;
vec2 tmpvar_7;
tmpvar_7 = tmpvar_6;
xlt_i.uvs = tmpvar_7;
vec4 tmpvar_8;
tmpvar_8 = frag (xlt_i);
vec4 tmpvar_9;
tmpvar_9 = tmpvar_8;
xl_retval = tmpvar_9;
vec4 tmpvar_10;
tmpvar_10 = xl_retval.xyzw;
vec4 tmpvar_11;
tmpvar_11 = tmpvar_10;
gl_FragData[0] = tmpvar_11;
}