bgfx/3rdparty/glsl-optimizer/tests/fragment/bug-op-parens-out.txt
2014-10-11 12:32:43 -07:00

12 lines
256 B
Text

uniform float value;
uniform float otherValue;
void main ()
{
gl_FragColor = vec4((otherValue / (1.0/(value))));
}
// stats: 2 alu 0 tex 0 flow
// uniforms: 2 (total size: 0)
// #0: value (high float) 1x1 [-1]
// #1: otherValue (high float) 1x1 [-1]