bgfx/3rdparty/glsl-optimizer/tests/fragment/bug-op-parens-out.txt

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uniform float value;
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uniform float otherValue;
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void main ()
{
gl_FragColor = vec4((otherValue / (1.0/(value))));
}
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// stats: 2 alu 0 tex 0 flow
// uniforms: 2 (total size: 0)
// #0: value (high float) 1x1 [-1]
// #1: otherValue (high float) 1x1 [-1]