bgfx/3rdparty/glsl-optimizer/tests/fragment/unity-Hidden_Tree_Bark_Shader_Rendertex-out.txt
Branimir Karadzic dee3fe5266 Initial commit.
2012-04-03 20:30:07 -07:00

12 lines
243 B
Text

uniform sampler2D _MainTex;
void main ()
{
vec4 col;
vec4 tmpvar_1;
tmpvar_1 = texture2D (_MainTex, gl_TexCoord[0].xy);
col = tmpvar_1;
col.xyz = (tmpvar_1.xyz * (gl_TexCoord[1].xyz * 2.0));
col.w = 1.0;
gl_FragData[0] = col;
}