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13 lines
243 B
Text
13 lines
243 B
Text
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uniform sampler2D _MainTex;
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void main ()
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{
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vec4 col;
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vec4 tmpvar_1;
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tmpvar_1 = texture2D (_MainTex, gl_TexCoord[0].xy);
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col = tmpvar_1;
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col.xyz = (tmpvar_1.xyz * (gl_TexCoord[1].xyz * 2.0));
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col.w = 1.0;
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gl_FragData[0] = col;
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}
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