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8 lines
189 B
Text
8 lines
189 B
Text
varying highp vec2 xlv_TEXCOORD0;
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varying lowp vec4 xlv_COLOR;
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uniform sampler2D _FlareTexture;
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void main ()
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{
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gl_FragData[0] = (texture2D (_FlareTexture, xlv_TEXCOORD0) * xlv_COLOR);
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}
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