bgfx/3rdparty/glsl-optimizer/tests/fragment/z-flare-outES.txt

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2012-04-03 23:30:07 -04:00
varying highp vec2 xlv_TEXCOORD0;
varying lowp vec4 xlv_COLOR;
uniform sampler2D _FlareTexture;
void main ()
{
gl_FragData[0] = (texture2D (_FlareTexture, xlv_TEXCOORD0) * xlv_COLOR);
}