mirror of
https://github.com/scratchfoundation/bgfx.git
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73 lines
1.3 KiB
C++
73 lines
1.3 KiB
C++
/*
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* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#ifndef __ENTRY_PRIVATE_H__
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#define __ENTRY_PRIVATE_H__
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#include <bgfxplatform.h>
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#include <bx/spscqueue.h>
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#include "dbg.h"
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#include "entry.h"
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namespace entry
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{
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class EventQueue
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{
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public:
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void postExitEvent()
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{
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Event* ev = new Event;
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ev->m_type = Event::Exit;
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m_queue.push(ev);
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}
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void postKeyEvent(Key::Enum _key, uint8_t _modifiers, bool _down)
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{
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KeyEvent* ev = new KeyEvent;
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ev->m_type = Event::Key;
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ev->m_key = _key;
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ev->m_modifiers = _modifiers;
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ev->m_down = _down;
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m_queue.push(ev);
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}
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void postMouseEvent(int32_t _mx, int32_t _my, MouseButton::Enum _button, bool _down)
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{
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MouseEvent* ev = new MouseEvent;
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ev->m_type = Event::Mouse;
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ev->m_mx = _mx;
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ev->m_my = _my;
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ev->m_button = _button;
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ev->m_down = _down;
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m_queue.push(ev);
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}
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void postSizeEvent(uint32_t _width, uint32_t _height)
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{
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SizeEvent* ev = new SizeEvent;
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ev->m_type = Event::Size;
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ev->m_width = _width;
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ev->m_height = _height;
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m_queue.push(ev);
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}
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const Event* poll()
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{
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return m_queue.pop();
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}
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void release(const Event* _event) const
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{
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delete _event;
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}
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private:
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bx::SpScUnboundedQueue<Event> m_queue;
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};
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} // namespace entry
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#endif // __ENTRY_PRIVATE_H__
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