bgfx/examples/common/entry_p.h

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/*
* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#ifndef __ENTRY_PRIVATE_H__
#define __ENTRY_PRIVATE_H__
#include <bgfxplatform.h>
#include <bx/spscqueue.h>
#include "dbg.h"
#include "entry.h"
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namespace entry
{
class EventQueue
{
public:
void postExitEvent()
{
Event* ev = new Event;
ev->m_type = Event::Exit;
m_queue.push(ev);
}
void postKeyEvent(Key::Enum _key, uint8_t _modifiers, bool _down)
{
KeyEvent* ev = new KeyEvent;
ev->m_type = Event::Key;
ev->m_key = _key;
ev->m_modifiers = _modifiers;
ev->m_down = _down;
m_queue.push(ev);
}
void postMouseEvent(int32_t _mx, int32_t _my, MouseButton::Enum _button, bool _down)
{
MouseEvent* ev = new MouseEvent;
ev->m_type = Event::Mouse;
ev->m_mx = _mx;
ev->m_my = _my;
ev->m_button = _button;
ev->m_down = _down;
m_queue.push(ev);
}
void postSizeEvent(uint32_t _width, uint32_t _height)
{
SizeEvent* ev = new SizeEvent;
ev->m_type = Event::Size;
ev->m_width = _width;
ev->m_height = _height;
m_queue.push(ev);
}
const Event* poll()
{
return m_queue.pop();
}
void release(const Event* _event) const
{
delete _event;
}
private:
bx::SpScUnboundedQueue<Event> m_queue;
};
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} // namespace entry
#endif // __ENTRY_PRIVATE_H__