bgfx/src/glcontext_eagl.mm
2013-07-21 14:44:53 -07:00

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2.6 KiB
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/*
* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "bgfx_p.h"
#if BX_PLATFORM_IOS && (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)
# include <UIKit/UIKit.h>
# include <QuartzCore/CAEAGLLayer.h>
# include "renderer_gl.h"
namespace bgfx
{
void GlContext::create(uint32_t _width, uint32_t _height)
{
EAGLContext* context = (EAGLContext*)g_bgfxEaglContext;
CAEAGLLayer* layer = (CAEAGLLayer*)g_bgfxEaglLayer;
[EAGLContext setCurrentContext:context];
m_context = g_bgfxEaglContext;
GL_CHECK(glGenFramebuffers(1, &m_fbo) );
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo) );
GL_CHECK(glGenRenderbuffers(1, &m_colorRbo) );
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_colorRbo) );
[context renderbufferStorage:GL_RENDERBUFFER fromDrawable:layer];
GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorRbo) );
GLint width;
GLint height;
GL_CHECK(glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &width) );
GL_CHECK(glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &height) );
BX_TRACE("Screen size: %d x %d", width, height);
GL_CHECK(glGenRenderbuffers(1, &m_depthRbo) );
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_depthRbo) );
GL_CHECK(glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height) );
GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthRbo) );
BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
, "glCheckFramebufferStatus failed 0x%08x"
, glCheckFramebufferStatus(GL_FRAMEBUFFER)
);
}
void GlContext::destroy()
{
if (0 != m_fbo)
{
GL_CHECK(glDeleteFramebuffers(1, &m_fbo) );
m_fbo = 0;
}
if (0 != m_colorRbo)
{
GL_CHECK(glDeleteRenderbuffers(1, &m_colorRbo) );
m_colorRbo = 0;
}
if (0 != m_depthRbo)
{
GL_CHECK(glDeleteRenderbuffers(1, &m_depthRbo) );
m_depthRbo = 0;
}
}
void GlContext::resize(uint32_t _width, uint32_t _height, bool _vsync)
{
BX_TRACE("resize context");
}
void GlContext::swap()
{
EAGLContext* context = (EAGLContext*)m_context;
[EAGLContext setCurrentContext:context];
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_colorRbo) );
[context presentRenderbuffer:GL_RENDERBUFFER];
}
void GlContext::import()
{
}
} // namespace bgfx
#endif // BX_PLATFORM_IOS && (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)