/* * Copyright 2011-2013 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "bgfx_p.h" #if BX_PLATFORM_IOS && (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL) # include # include # include "renderer_gl.h" namespace bgfx { void GlContext::create(uint32_t _width, uint32_t _height) { EAGLContext* context = (EAGLContext*)g_bgfxEaglContext; CAEAGLLayer* layer = (CAEAGLLayer*)g_bgfxEaglLayer; [EAGLContext setCurrentContext:context]; m_context = g_bgfxEaglContext; GL_CHECK(glGenFramebuffers(1, &m_fbo) ); GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo) ); GL_CHECK(glGenRenderbuffers(1, &m_colorRbo) ); GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_colorRbo) ); [context renderbufferStorage:GL_RENDERBUFFER fromDrawable:layer]; GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorRbo) ); GLint width; GLint height; GL_CHECK(glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &width) ); GL_CHECK(glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &height) ); BX_TRACE("Screen size: %d x %d", width, height); GL_CHECK(glGenRenderbuffers(1, &m_depthRbo) ); GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_depthRbo) ); GL_CHECK(glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height) ); GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthRbo) ); BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER) , "glCheckFramebufferStatus failed 0x%08x" , glCheckFramebufferStatus(GL_FRAMEBUFFER) ); } void GlContext::destroy() { if (0 != m_fbo) { GL_CHECK(glDeleteFramebuffers(1, &m_fbo) ); m_fbo = 0; } if (0 != m_colorRbo) { GL_CHECK(glDeleteRenderbuffers(1, &m_colorRbo) ); m_colorRbo = 0; } if (0 != m_depthRbo) { GL_CHECK(glDeleteRenderbuffers(1, &m_depthRbo) ); m_depthRbo = 0; } } void GlContext::resize(uint32_t _width, uint32_t _height, bool _vsync) { BX_TRACE("resize context"); } void GlContext::swap() { EAGLContext* context = (EAGLContext*)m_context; [EAGLContext setCurrentContext:context]; GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_colorRbo) ); [context presentRenderbuffer:GL_RENDERBUFFER]; } void GlContext::import() { } } // namespace bgfx #endif // BX_PLATFORM_IOS && (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)