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16 lines
306 B
Scala
16 lines
306 B
Scala
$input a_position, a_texcoord0, a_color0
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$output v_color0, v_texcoord0
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//
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#include "../common.sh"
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#define viewSize u_viewRect.zw
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void main()
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{
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gl_Position = vec4(2.0 * a_position.x/viewSize.x - 1.0, 1.0 - 2.0 * a_position.y/viewSize.y, 0.0, 1.0);
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v_texcoord0 = a_texcoord0;
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v_color0 = a_color0;
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}
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