$input a_position, a_texcoord0, a_color0 $output v_color0, v_texcoord0 // #include "../common.sh" #define viewSize u_viewRect.zw void main() { gl_Position = vec4(2.0 * a_position.x/viewSize.x - 1.0, 1.0 - 2.0 * a_position.y/viewSize.y, 0.0, 1.0); v_texcoord0 = a_texcoord0; v_color0 = a_color0; }