bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-Nature_Vegetation_Two_Pass_unlit-out.txt
2014-02-10 23:06:13 -08:00

17 lines
326 B
Text

uniform vec4 _Color;
uniform float _Cutoff;
uniform sampler2D _MainTex;
void main ()
{
vec4 tmpvar_1;
tmpvar_1 = (_Color * texture2D (_MainTex, gl_TexCoord[0].xy));
float x_2;
x_2 = (tmpvar_1.w - _Cutoff);
if ((x_2 < 0.0)) {
discard;
};
gl_FragData[0] = tmpvar_1;
}
// inputs: 1, stats: 3 alu 2 tex 1 flow