bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-Nature_Vegetation_Two_Pass_unlit-out.txt

18 lines
326 B
Text
Raw Normal View History

2012-04-03 23:30:07 -04:00
uniform vec4 _Color;
2014-02-11 02:06:13 -05:00
uniform float _Cutoff;
uniform sampler2D _MainTex;
2012-04-03 23:30:07 -04:00
void main ()
{
vec4 tmpvar_1;
tmpvar_1 = (_Color * texture2D (_MainTex, gl_TexCoord[0].xy));
2012-10-07 23:41:18 -04:00
float x_2;
x_2 = (tmpvar_1.w - _Cutoff);
if ((x_2 < 0.0)) {
2012-04-03 23:30:07 -04:00
discard;
};
gl_FragData[0] = tmpvar_1;
}
2014-02-11 02:06:13 -05:00
// inputs: 1, stats: 3 alu 2 tex 1 flow