bgfx/3rdparty/glsl-optimizer/tests/fragment/z-flare-out.txt
2014-02-10 23:06:13 -08:00

8 lines
170 B
Text

uniform sampler2D _FlareTexture;
void main ()
{
gl_FragData[0] = (texture2D (_FlareTexture, gl_TexCoord[0].xy) * gl_Color);
}
// inputs: 2, stats: 1 alu 1 tex 0 flow