bgfx/3rdparty/glsl-optimizer/tests/fragment/z-flare-out.txt

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2012-04-03 23:30:07 -04:00
uniform sampler2D _FlareTexture;
void main ()
{
gl_FragData[0] = (texture2D (_FlareTexture, gl_TexCoord[0].xy) * gl_Color);
}
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// inputs: 2, stats: 1 alu 1 tex 0 flow