bgfx/3rdparty/glsl-optimizer/tests/fragment/glsl120-basic-out.txt
2014-02-10 23:06:13 -08:00

15 lines
250 B
Text

#version 120
uniform float inInit = 13.0;
uniform mat4x3 nonSqMat;
void main ()
{
vec4 v_1;
v_1.w = -1.0;
v_1.x = (1.2 + nonSqMat[0].x);
v_1.y = 6.0;
v_1.z = (inInit + 4.0);
gl_FragColor = v_1;
}
// inputs: 0, stats: 4 alu 0 tex 0 flow