#version 120 uniform float inInit = 13.0; uniform mat4x3 nonSqMat; void main () { vec4 v_1; v_1.w = -1.0; v_1.x = (1.2 + nonSqMat[0].x); v_1.y = 6.0; v_1.z = (inInit + 4.0); gl_FragColor = v_1; } // inputs: 0, stats: 4 alu 0 tex 0 flow