bgfx/3rdparty/glsl-optimizer/tests/fragment/fragdepth-out.txt
2014-02-10 23:06:13 -08:00

8 lines
126 B
Text

void main ()
{
gl_FragData[0] = vec4(0.5, 0.5, 0.5, 0.5);
gl_FragDepth = 0.9;
}
// inputs: 0, stats: 2 alu 0 tex 0 flow