bgfx/3rdparty/glsl-optimizer/tests/fragment/fragdepth-out.txt

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2013-03-17 14:29:03 -04:00
void main ()
{
gl_FragData[0] = vec4(0.5, 0.5, 0.5, 0.5);
gl_FragDepth = 0.9;
}
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// inputs: 0, stats: 2 alu 0 tex 0 flow