mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-24 08:38:32 -05:00
221 lines
8.1 KiB
Makefile
221 lines
8.1 KiB
Makefile
#
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# Copyright 2011-2014 Branimir Karadzic. All rights reserved.
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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#
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UNAME := $(shell uname)
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ifeq ($(UNAME),$(filter $(UNAME),Linux Darwin))
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ifeq ($(UNAME),$(filter $(UNAME),Darwin))
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OS=darwin
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else
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OS=linux
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endif
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else
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OS=windows
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endif
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PREMAKE4=../bx/tools/bin/$(OS)/premake4
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all:
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$(PREMAKE4) --file=premake/premake4.lua vs2008
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$(PREMAKE4) --file=premake/premake4.lua vs2010
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$(PREMAKE4) --file=premake/premake4.lua vs2012
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$(PREMAKE4) --file=premake/premake4.lua --gcc=android-arm gmake
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$(PREMAKE4) --file=premake/premake4.lua --gcc=android-mips gmake
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$(PREMAKE4) --file=premake/premake4.lua --gcc=android-x86 gmake
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$(PREMAKE4) --file=premake/premake4.lua --gcc=asmjs gmake
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$(PREMAKE4) --file=premake/premake4.lua --gcc=nacl gmake
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$(PREMAKE4) --file=premake/premake4.lua --gcc=nacl-arm gmake
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$(PREMAKE4) --file=premake/premake4.lua --gcc=pnacl gmake
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$(PREMAKE4) --file=premake/premake4.lua --gcc=mingw gmake
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$(PREMAKE4) --file=premake/premake4.lua --gcc=linux-gcc gmake
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$(PREMAKE4) --file=premake/premake4.lua --gcc=osx gmake
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$(PREMAKE4) --file=premake/premake4.lua --gcc=ios-arm gmake
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$(PREMAKE4) --file=premake/premake4.lua --gcc=ios-simulator gmake
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$(PREMAKE4) --file=premake/premake4.lua xcode4
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.build/projects/gmake-android-arm:
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$(PREMAKE4) --file=premake/premake4.lua --gcc=android-arm gmake
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android-arm-debug: .build/projects/gmake-android-arm
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make -R -C .build/projects/gmake-android-arm config=debug
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android-arm-release: .build/projects/gmake-android-arm
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make -R -C .build/projects/gmake-android-arm config=release
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android-arm: android-arm-debug android-arm-release
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.build/projects/gmake-android-mips:
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$(PREMAKE4) --file=premake/premake4.lua --gcc=android-mips gmake
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android-mips-debug: .build/projects/gmake-android-mips
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make -R -C .build/projects/gmake-android-mips config=debug
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android-mips-release: .build/projects/gmake-android-mips
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make -R -C .build/projects/gmake-android-mips config=release
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android-mips: android-mips-debug android-mips-release
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.build/projects/gmake-android-x86:
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$(PREMAKE4) --file=premake/premake4.lua --gcc=android-x86 gmake
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android-x86-debug: .build/projects/gmake-android-x86
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make -R -C .build/projects/gmake-android-x86 config=debug
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android-x86-release: .build/projects/gmake-android-x86
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make -R -C .build/projects/gmake-android-x86 config=release
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android-x86: android-x86-debug android-x86-release
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.build/projects/gmake-asmjs:
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$(PREMAKE4) --file=premake/premake4.lua --gcc=asmjs gmake
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asmjs-debug: .build/projects/gmake-asmjs
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make -R -C .build/projects/gmake-asmjs config=debug
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asmjs-release: .build/projects/gmake-asmjs
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make -R -C .build/projects/gmake-asmjs config=release
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asmjs: asmjs-debug asmjs-release
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.build/projects/gmake-linux:
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$(PREMAKE4) --file=premake/premake4.lua --gcc=linux-gcc gmake
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linux-debug32: .build/projects/gmake-linux
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make -R -C .build/projects/gmake-linux config=debug32
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linux-release32: .build/projects/gmake-linux
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make -R -C .build/projects/gmake-linux config=release32
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linux-debug64: .build/projects/gmake-linux
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make -R -C .build/projects/gmake-linux config=debug64
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linux-release64: .build/projects/gmake-linux
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make -R -C .build/projects/gmake-linux config=release64
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linux: linux-debug32 linux-release32 linux-debug64 linux-release64
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.build/projects/gmake-mingw:
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$(PREMAKE4) --file=premake/premake4.lua --gcc=mingw gmake
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mingw-debug32: .build/projects/gmake-mingw
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make -R -C .build/projects/gmake-mingw config=debug32
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mingw-release32: .build/projects/gmake-mingw
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make -R -C .build/projects/gmake-mingw config=release32
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mingw-debug64: .build/projects/gmake-mingw
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make -R -C .build/projects/gmake-mingw config=debug64
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mingw-release64: .build/projects/gmake-mingw
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make -R -C .build/projects/gmake-mingw config=release64
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mingw: mingw-debug32 mingw-release32 mingw-debug64 mingw-release64
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.build/projects/vs2008:
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$(PREMAKE4) --file=premake/premake4.lua vs2008
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vs2008-debug32:
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devenv .build/projects/vs2008/bgfx.sln /Build "Debug|Win32"
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vs2008-release32:
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devenv .build/projects/vs2008/bgfx.sln /Build "Release|Win32"
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vs2008-debug64:
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devenv .build/projects/vs2008/bgfx.sln /Build "Debug|x64"
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vs2008-release64:
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devenv .build/projects/vs2008/bgfx.sln /Build "Release|x64"
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vs2008: vs2008-debug32 vs2008-release32 vs2008-debug64 vs2008-release64
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.build/projects/vs2010:
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$(PREMAKE4) --file=premake/premake4.lua vs2010
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.build/projects/vs2012:
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$(PREMAKE4) --file=premake/premake4.lua vs2012
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.build/projects/gmake-nacl:
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$(PREMAKE4) --file=premake/premake4.lua --gcc=nacl gmake
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nacl-debug32: .build/projects/gmake-nacl
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make -R -C .build/projects/gmake-nacl config=debug32
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nacl-release32: .build/projects/gmake-nacl
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make -R -C .build/projects/gmake-nacl config=release32
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nacl-debug64: .build/projects/gmake-nacl
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make -R -C .build/projects/gmake-nacl config=debug64
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nacl-release64: .build/projects/gmake-nacl
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make -R -C .build/projects/gmake-nacl config=release64
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nacl: nacl-debug32 nacl-release32 nacl-debug64 nacl-release64
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.build/projects/gmake-nacl-arm:
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$(PREMAKE4) --file=premake/premake4.lua --gcc=nacl-arm gmake
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nacl-arm-debug: .build/projects/gmake-nacl-arm
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make -R -C .build/projects/gmake-nacl-arm config=debug
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nacl-arm-release: .build/projects/gmake-nacl-arm
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make -R -C .build/projects/gmake-nacl-arm config=release
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nacl-arm: nacl-arm-debug32 nacl-arm-release32
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.build/projects/gmake-pnacl:
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$(PREMAKE4) --file=premake/premake4.lua --gcc=pnacl gmake
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pnacl-debug: .build/projects/gmake-pnacl
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make -R -C .build/projects/gmake-pnacl config=debug
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pnacl-release: .build/projects/gmake-pnacl
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make -R -C .build/projects/gmake-pnacl config=release
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pnacl: pnacl-debug pnacl-release
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.build/projects/gmake-osx:
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$(PREMAKE4) --file=premake/premake4.lua --gcc=osx gmake
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osx-debug32: .build/projects/gmake-osx
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make -C .build/projects/gmake-osx config=debug32
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osx-release32: .build/projects/gmake-osx
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make -C .build/projects/gmake-osx config=release32
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osx-debug64: .build/projects/gmake-osx
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make -C .build/projects/gmake-osx config=debug64
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osx-release64: .build/projects/gmake-osx
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make -C .build/projects/gmake-osx config=release64
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osx: osx-debug32 osx-release32 osx-debug64 osx-release64
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.build/projects/gmake-ios-arm:
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$(PREMAKE4) --file=premake/premake4.lua --gcc=ios-arm gmake
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ios-arm-debug: .build/projects/gmake-ios-arm
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make -R -C .build/projects/gmake-ios-arm config=debug
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ios-arm-release: .build/projects/gmake-ios-arm
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make -R -C .build/projects/gmake-ios-arm config=release
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ios-arm: ios-arm-debug ios-arm-release
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.build/projects/gmake-ios-simulator:
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$(PREMAKE4) --file=premake/premake4.lua --gcc=ios-simulator gmake
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ios-simulator-debug: .build/projects/gmake-ios-simulator
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make -R -C .build/projects/gmake-ios-simulator config=debug
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ios-simulator-release: .build/projects/gmake-ios-simulator
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make -R -C .build/projects/gmake-ios-simulator config=release
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ios-simulator: ios-simulator-debug ios-simulator-release
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rebuild-shaders:
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make -R -C examples rebuild
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analyze:
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cppcheck src/
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cppcheck examples/
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docs:
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doxygen premake/bgfx.doxygen
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markdown README.md > .build/docs/readme.html
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clean:
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@echo Cleaning...
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-@rm -rf .build
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###
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SILENT ?= @
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UNAME := $(shell uname)
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ifeq ($(UNAME),$(filter $(UNAME),Linux Darwin))
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ifeq ($(UNAME),$(filter $(UNAME),Darwin))
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OS=darwin
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BUILD_PROJECT_DIR=gmake-osx
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BUILD_OUTPUT_DIR=osx64_gcc
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BUILD_TOOLS_CONFIG=release64
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EXE=
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else
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OS=linux
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BUILD_PROJECT_DIR=gmake-linux
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BUILD_OUTPUT_DIR=linux64_gcc
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BUILD_TOOLS_CONFIG=release64
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EXE=
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endif
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else
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OS=windows
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BUILD_PROJECT_DIR=gmake-mingw
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BUILD_OUTPUT_DIR=win32_mingw
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BUILD_TOOLS_CONFIG=release32
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EXE=.exe
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endif
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.build/$(BUILD_OUTPUT_DIR)/bin/shadercRelease$(EXE): .build/projects/$(BUILD_PROJECT_DIR)
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$(SILENT) make -C .build/projects/$(BUILD_PROJECT_DIR) -f shaderc.make config=$(BUILD_TOOLS_CONFIG)
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tools/bin/$(OS)/shaderc$(EXE): .build/$(BUILD_OUTPUT_DIR)/bin/shadercRelease$(EXE)
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$(SILENT) cp $(<) $(@)
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.build/$(BUILD_OUTPUT_DIR)/bin/geometrycRelease$(EXE): .build/projects/$(BUILD_PROJECT_DIR)
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$(SILENT) make -C .build/projects/$(BUILD_PROJECT_DIR) -f geometryc.make config=$(BUILD_TOOLS_CONFIG)
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tools/bin/$(OS)/geometryc$(EXE): .build/$(BUILD_OUTPUT_DIR)/bin/geometrycRelease$(EXE)
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$(SILENT) cp $(<) $(@)
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tools: tools/bin/$(OS)/shaderc$(EXE) tools/bin/$(OS)/geometryc$(EXE)
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