# # Copyright 2011-2014 Branimir Karadzic. All rights reserved. # License: http://www.opensource.org/licenses/BSD-2-Clause # UNAME := $(shell uname) ifeq ($(UNAME),$(filter $(UNAME),Linux Darwin)) ifeq ($(UNAME),$(filter $(UNAME),Darwin)) OS=darwin else OS=linux endif else OS=windows endif PREMAKE4=../bx/tools/bin/$(OS)/premake4 all: $(PREMAKE4) --file=premake/premake4.lua vs2008 $(PREMAKE4) --file=premake/premake4.lua vs2010 $(PREMAKE4) --file=premake/premake4.lua vs2012 $(PREMAKE4) --file=premake/premake4.lua --gcc=android-arm gmake $(PREMAKE4) --file=premake/premake4.lua --gcc=android-mips gmake $(PREMAKE4) --file=premake/premake4.lua --gcc=android-x86 gmake $(PREMAKE4) --file=premake/premake4.lua --gcc=asmjs gmake $(PREMAKE4) --file=premake/premake4.lua --gcc=nacl gmake $(PREMAKE4) --file=premake/premake4.lua --gcc=nacl-arm gmake $(PREMAKE4) --file=premake/premake4.lua --gcc=pnacl gmake $(PREMAKE4) --file=premake/premake4.lua --gcc=mingw gmake $(PREMAKE4) --file=premake/premake4.lua --gcc=linux-gcc gmake $(PREMAKE4) --file=premake/premake4.lua --gcc=osx gmake $(PREMAKE4) --file=premake/premake4.lua --gcc=ios-arm gmake $(PREMAKE4) --file=premake/premake4.lua --gcc=ios-simulator gmake $(PREMAKE4) --file=premake/premake4.lua xcode4 .build/projects/gmake-android-arm: $(PREMAKE4) --file=premake/premake4.lua --gcc=android-arm gmake android-arm-debug: .build/projects/gmake-android-arm make -R -C .build/projects/gmake-android-arm config=debug android-arm-release: .build/projects/gmake-android-arm make -R -C .build/projects/gmake-android-arm config=release android-arm: android-arm-debug android-arm-release .build/projects/gmake-android-mips: $(PREMAKE4) --file=premake/premake4.lua --gcc=android-mips gmake android-mips-debug: .build/projects/gmake-android-mips make -R -C .build/projects/gmake-android-mips config=debug android-mips-release: .build/projects/gmake-android-mips make -R -C .build/projects/gmake-android-mips config=release android-mips: android-mips-debug android-mips-release .build/projects/gmake-android-x86: $(PREMAKE4) --file=premake/premake4.lua --gcc=android-x86 gmake android-x86-debug: .build/projects/gmake-android-x86 make -R -C .build/projects/gmake-android-x86 config=debug android-x86-release: .build/projects/gmake-android-x86 make -R -C .build/projects/gmake-android-x86 config=release android-x86: android-x86-debug android-x86-release .build/projects/gmake-asmjs: $(PREMAKE4) --file=premake/premake4.lua --gcc=asmjs gmake asmjs-debug: .build/projects/gmake-asmjs make -R -C .build/projects/gmake-asmjs config=debug asmjs-release: .build/projects/gmake-asmjs make -R -C .build/projects/gmake-asmjs config=release asmjs: asmjs-debug asmjs-release .build/projects/gmake-linux: $(PREMAKE4) --file=premake/premake4.lua --gcc=linux-gcc gmake linux-debug32: .build/projects/gmake-linux make -R -C .build/projects/gmake-linux config=debug32 linux-release32: .build/projects/gmake-linux make -R -C .build/projects/gmake-linux config=release32 linux-debug64: .build/projects/gmake-linux make -R -C .build/projects/gmake-linux config=debug64 linux-release64: .build/projects/gmake-linux make -R -C .build/projects/gmake-linux config=release64 linux: linux-debug32 linux-release32 linux-debug64 linux-release64 .build/projects/gmake-mingw: $(PREMAKE4) --file=premake/premake4.lua --gcc=mingw gmake mingw-debug32: .build/projects/gmake-mingw make -R -C .build/projects/gmake-mingw config=debug32 mingw-release32: .build/projects/gmake-mingw make -R -C .build/projects/gmake-mingw config=release32 mingw-debug64: .build/projects/gmake-mingw make -R -C .build/projects/gmake-mingw config=debug64 mingw-release64: .build/projects/gmake-mingw make -R -C .build/projects/gmake-mingw config=release64 mingw: mingw-debug32 mingw-release32 mingw-debug64 mingw-release64 .build/projects/vs2008: $(PREMAKE4) --file=premake/premake4.lua vs2008 vs2008-debug32: devenv .build/projects/vs2008/bgfx.sln /Build "Debug|Win32" vs2008-release32: devenv .build/projects/vs2008/bgfx.sln /Build "Release|Win32" vs2008-debug64: devenv .build/projects/vs2008/bgfx.sln /Build "Debug|x64" vs2008-release64: devenv .build/projects/vs2008/bgfx.sln /Build "Release|x64" vs2008: vs2008-debug32 vs2008-release32 vs2008-debug64 vs2008-release64 .build/projects/vs2010: $(PREMAKE4) --file=premake/premake4.lua vs2010 .build/projects/vs2012: $(PREMAKE4) --file=premake/premake4.lua vs2012 .build/projects/gmake-nacl: $(PREMAKE4) --file=premake/premake4.lua --gcc=nacl gmake nacl-debug32: .build/projects/gmake-nacl make -R -C .build/projects/gmake-nacl config=debug32 nacl-release32: .build/projects/gmake-nacl make -R -C .build/projects/gmake-nacl config=release32 nacl-debug64: .build/projects/gmake-nacl make -R -C .build/projects/gmake-nacl config=debug64 nacl-release64: .build/projects/gmake-nacl make -R -C .build/projects/gmake-nacl config=release64 nacl: nacl-debug32 nacl-release32 nacl-debug64 nacl-release64 .build/projects/gmake-nacl-arm: $(PREMAKE4) --file=premake/premake4.lua --gcc=nacl-arm gmake nacl-arm-debug: .build/projects/gmake-nacl-arm make -R -C .build/projects/gmake-nacl-arm config=debug nacl-arm-release: .build/projects/gmake-nacl-arm make -R -C .build/projects/gmake-nacl-arm config=release nacl-arm: nacl-arm-debug32 nacl-arm-release32 .build/projects/gmake-pnacl: $(PREMAKE4) --file=premake/premake4.lua --gcc=pnacl gmake pnacl-debug: .build/projects/gmake-pnacl make -R -C .build/projects/gmake-pnacl config=debug pnacl-release: .build/projects/gmake-pnacl make -R -C .build/projects/gmake-pnacl config=release pnacl: pnacl-debug pnacl-release .build/projects/gmake-osx: $(PREMAKE4) --file=premake/premake4.lua --gcc=osx gmake osx-debug32: .build/projects/gmake-osx make -C .build/projects/gmake-osx config=debug32 osx-release32: .build/projects/gmake-osx make -C .build/projects/gmake-osx config=release32 osx-debug64: .build/projects/gmake-osx make -C .build/projects/gmake-osx config=debug64 osx-release64: .build/projects/gmake-osx make -C .build/projects/gmake-osx config=release64 osx: osx-debug32 osx-release32 osx-debug64 osx-release64 .build/projects/gmake-ios-arm: $(PREMAKE4) --file=premake/premake4.lua --gcc=ios-arm gmake ios-arm-debug: .build/projects/gmake-ios-arm make -R -C .build/projects/gmake-ios-arm config=debug ios-arm-release: .build/projects/gmake-ios-arm make -R -C .build/projects/gmake-ios-arm config=release ios-arm: ios-arm-debug ios-arm-release .build/projects/gmake-ios-simulator: $(PREMAKE4) --file=premake/premake4.lua --gcc=ios-simulator gmake ios-simulator-debug: .build/projects/gmake-ios-simulator make -R -C .build/projects/gmake-ios-simulator config=debug ios-simulator-release: .build/projects/gmake-ios-simulator make -R -C .build/projects/gmake-ios-simulator config=release ios-simulator: ios-simulator-debug ios-simulator-release rebuild-shaders: make -R -C examples rebuild analyze: cppcheck src/ cppcheck examples/ docs: doxygen premake/bgfx.doxygen markdown README.md > .build/docs/readme.html clean: @echo Cleaning... -@rm -rf .build ### SILENT ?= @ UNAME := $(shell uname) ifeq ($(UNAME),$(filter $(UNAME),Linux Darwin)) ifeq ($(UNAME),$(filter $(UNAME),Darwin)) OS=darwin BUILD_PROJECT_DIR=gmake-osx BUILD_OUTPUT_DIR=osx64_gcc BUILD_TOOLS_CONFIG=release64 EXE= else OS=linux BUILD_PROJECT_DIR=gmake-linux BUILD_OUTPUT_DIR=linux64_gcc BUILD_TOOLS_CONFIG=release64 EXE= endif else OS=windows BUILD_PROJECT_DIR=gmake-mingw BUILD_OUTPUT_DIR=win32_mingw BUILD_TOOLS_CONFIG=release32 EXE=.exe endif .build/$(BUILD_OUTPUT_DIR)/bin/shadercRelease$(EXE): .build/projects/$(BUILD_PROJECT_DIR) $(SILENT) make -C .build/projects/$(BUILD_PROJECT_DIR) -f shaderc.make config=$(BUILD_TOOLS_CONFIG) tools/bin/$(OS)/shaderc$(EXE): .build/$(BUILD_OUTPUT_DIR)/bin/shadercRelease$(EXE) $(SILENT) cp $(<) $(@) .build/$(BUILD_OUTPUT_DIR)/bin/geometrycRelease$(EXE): .build/projects/$(BUILD_PROJECT_DIR) $(SILENT) make -C .build/projects/$(BUILD_PROJECT_DIR) -f geometryc.make config=$(BUILD_TOOLS_CONFIG) tools/bin/$(OS)/geometryc$(EXE): .build/$(BUILD_OUTPUT_DIR)/bin/geometrycRelease$(EXE) $(SILENT) cp $(<) $(@) tools: tools/bin/$(OS)/shaderc$(EXE) tools/bin/$(OS)/geometryc$(EXE)