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12 lines
273 B
Scala
12 lines
273 B
Scala
$input v_color0, v_texcoord0
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#include <bgfx_shader.sh>
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SAMPLER2D(s_lineTexture, 0);
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uniform float u_compose_alpha;
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void main() {
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vec4 texColor = texture2D(s_lineTexture, v_texcoord0.xy);
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gl_FragColor = v_color0 * texColor * vec4(1.0, 1.0, 1.0, u_compose_alpha);
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}
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