bgfx/3rdparty/renderdoc/renderdoc_app.h
2015-07-20 10:55:50 -07:00

296 lines
11 KiB
C

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include <stdint.h>
#ifdef WIN32
#ifdef RENDERDOC_EXPORTS
#define RENDERDOC_API __declspec(dllexport)
#else
#define RENDERDOC_API __declspec(dllimport)
#endif
#define RENDERDOC_CC __cdecl
#elif defined(__linux__)
#ifdef RENDERDOC_EXPORTS
#define RENDERDOC_API __attribute__ ((visibility ("default")))
#else
#define RENDERDOC_API
#endif
#define RENDERDOC_CC
#else
#error "Unknown platform"
#endif
struct CaptureOptions
{
CaptureOptions()
: AllowVSync(true),
AllowFullscreen(true),
DebugDeviceMode(false),
CaptureCallstacks(false),
CaptureCallstacksOnlyDraws(false),
DelayForDebugger(0),
VerifyMapWrites(false),
HookIntoChildren(false),
RefAllResources(false),
SaveAllInitials(false),
CaptureAllCmdLists(false)
{}
// Whether or not to allow the application to enable vsync
//
// 1 - allows the application to enable or disable vsync at will
// 0 - vsync is force disabled
uint32_t AllowVSync;
// Whether or not to allow the application to enable fullscreen
//
// 1 - allows the application to enable or disable fullscreen at will
// 0 - fullscreen is force disabled
uint32_t AllowFullscreen;
// 1 - in-built API debugging features and records the results into the
// capture logfile, which is matched up with events on replay
// 0 - no API debugging is enabled
uint32_t DebugDeviceMode;
// 1 - Captures callstacks for every API event during capture
// 0 - no callstacks are captured
uint32_t CaptureCallstacks;
// 1 - Only captures callstacks for drawcall type API events.
// Ignored if CaptureCallstacks is disabled
// 0 - Callstacks, if enabled, are captured for every event.
uint32_t CaptureCallstacksOnlyDraws;
// Specify a delay in seconds to wait for a debugger to attach after
// creating or injecting into a process, before continuing to allow it to run.
// 0 indicates no delay, and the process will run immediately after injection
uint32_t DelayForDebugger;
// 1 - Verify any writes to mapped buffers, to check that they don't overwrite the
// bounds of the pointer returned.
// 0 - No verification is performed, and overwriting bounds may cause crashes or
// corruption in RenderDoc
uint32_t VerifyMapWrites;
// 1 - Hooks any system API events that create child processes, and injects
// renderdoc into them recursively with the same options.
// 0 - Child processes are not hooked by RenderDoc
uint32_t HookIntoChildren;
// By default renderdoc only includes resources in the final logfile necessary
// for that frame, this allows you to override that behaviour
//
// 1 - all live resources at the time of capture are included in the log
// and available for inspection
// 0 - only the resources referenced by the captured frame are included
uint32_t RefAllResources;
// By default renderdoc skips saving initial states for resources where the
// previous contents don't appear to be used, assuming that writes before
// reads indicate previous contents aren't used.
//
// 1 - initial contents at the start of each captured frame are saved, even if
// they are later overwritten or cleared before being used.
// 0 - unless a read is detected, initial contents will not be saved and will
// appear as black or empty data.
uint32_t SaveAllInitials;
// In APIs that allow for the recording of command lists to be replayed later,
// renderdoc may choose to not capture command lists before a frame capture is
// triggered, to reduce overheads. This means any command lists recorded once
// and replayed many times will not be available and may cause a failure to
// capture.
//
// Note this is typically only true for APIs where multithreading is difficult
// or discouraged. Newer APIs like Vulkan and D3D12 will ignore this option and
// always capture all command lists since the API is heavily oriented around it,
// and the overheads have been reduced by API design.
//
// 1 - All command lists are captured from the start of the application
// 0 - Command lists are only captured if their recording begins during
// the period when a frame capture is in progress.
uint32_t CaptureAllCmdLists;
};
enum KeyButton
{
eKey_0 = 0x30, // '0'
// ...
eKey_9 = 0x39, // '9'
eKey_A = 0x41, // 'A'
// ...
eKey_Z = 0x5A, // 'Z'
eKey_Divide,
eKey_Multiply,
eKey_Subtract,
eKey_Plus,
eKey_F1,
eKey_F2,
eKey_F3,
eKey_F4,
eKey_F5,
eKey_F6,
eKey_F7,
eKey_F8,
eKey_F9,
eKey_F10,
eKey_F11,
eKey_F12,
eKey_Home,
eKey_End,
eKey_Insert,
eKey_Delete,
eKey_PageUp,
eKey_PageDn,
eKey_Backspace,
eKey_Tab,
eKey_PrtScrn,
eKey_Pause,
eKey_Max,
};
enum InAppOverlay
{
eOverlay_Enabled = 0x1,
eOverlay_FrameRate = 0x2,
eOverlay_FrameNumber = 0x4,
eOverlay_CaptureList = 0x8,
eOverlay_Default = (eOverlay_Enabled|eOverlay_FrameRate|eOverlay_FrameNumber|eOverlay_CaptureList),
eOverlay_All = ~0U,
eOverlay_None = 0,
};
////////////////////////////////////////////////
// !!!! IMPORTANT NOTE !!!! //
// //
// This API is pretty much experimental and //
// still in flux. The only thing guaranteed //
// to remain compatible is a call to //
// RENDERDOC_GetAPIVersion which must exactly //
// match the version you expect. //
// It will be bumped on breaking changes. //
////////////////////////////////////////////////
// API breaking change history:
// Version 1 -> 2 - strings changed from wchar_t* to char* (UTF-8)
// Version 2 -> 3 - StartFrameCapture, EndFrameCapture and SetActiveWindow take
// 'device' pointer as well as window handles.
// This is either ID3D11Device* or the GL context (HGLRC/GLXContext)
// You can still pass NULL to both to capture the default, as long as
// there's only one device/window pair alive.
#define RENDERDOC_API_VERSION 3
//////////////////////////////////////////////////////////////////////////
// In-program functions
//////////////////////////////////////////////////////////////////////////
extern "C" RENDERDOC_API int RENDERDOC_CC RENDERDOC_GetAPIVersion();
typedef int (RENDERDOC_CC *pRENDERDOC_GetAPIVersion)();
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_Shutdown();
typedef void (RENDERDOC_CC *pRENDERDOC_Shutdown)();
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SetLogFile(const char *logfile);
typedef void (RENDERDOC_CC *pRENDERDOC_SetLogFile)(const char *logfile);
extern "C" RENDERDOC_API const char* RENDERDOC_CC RENDERDOC_GetLogFile();
typedef const char* (RENDERDOC_CC *pRENDERDOC_GetLogFile)();
extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_GetNumCaptures();
typedef uint32_t (RENDERDOC_CC *pRENDERDOC_GetNumCaptures)();
extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_GetCapture(uint32_t idx, char *logfile, uint32_t *pathlength, uint64_t *timestamp);
typedef uint32_t (RENDERDOC_CC *pRENDERDOC_GetCapture)(uint32_t idx, char *logfile, uint32_t *pathlength, uint64_t *timestamp);
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SetCaptureOptions(const CaptureOptions *opts);
typedef void (RENDERDOC_CC *pRENDERDOC_SetCaptureOptions)(const CaptureOptions *opts);
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_TriggerCapture();
typedef void (RENDERDOC_CC *pRENDERDOC_TriggerCapture)();
// In the below functions 'device pointer' corresponds to the API specific handle, e.g.
// ID3D11Device, or the GL context pointer.
// The 'window handle' is the OS's native window handle (HWND or GLXDrawable).
// This must match precisely to a pair, and it sets the RenderDoc in-app overlay to select that
// window as 'active' and respond to keypresses.
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SetActiveWindow(void *device, void *wndHandle);
typedef void (RENDERDOC_CC *pRENDERDOC_SetActiveWindow)(void *device, void *wndHandle);
// Either parameter can be NULL to wild-card match, such that you can capture from any
// device to a particular window, or a particular device to any window.
// In either case, if there are two or more possible matching (device,window) pairs it
// is undefined which one will be captured.
// You can pass (NULL, NULL) if you know you only have one device and one window, and
// it will match. Likewise if you have not created a window at all (only off-screen
// rendering), then NULL window pointer will capture, whether you pass a NULL device
// or specify a device among multiple.
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_StartFrameCapture(void *device, void *wndHandle);
typedef void (RENDERDOC_CC *pRENDERDOC_StartFrameCapture)(void *device, void *wndHandle);
extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_EndFrameCapture(void *device, void *wndHandle);
typedef uint32_t (RENDERDOC_CC *pRENDERDOC_EndFrameCapture)(void *device, void *wndHandle);
extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_GetOverlayBits();
typedef uint32_t (RENDERDOC_CC *pRENDERDOC_GetOverlayBits)();
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_MaskOverlayBits(uint32_t And, uint32_t Or);
typedef void (RENDERDOC_CC *pRENDERDOC_MaskOverlayBits)(uint32_t And, uint32_t Or);
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SetFocusToggleKeys(KeyButton *keys, int num);
typedef void (RENDERDOC_CC *pRENDERDOC_SetFocusToggleKeys)(KeyButton *keys, int num);
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SetCaptureKeys(KeyButton *keys, int num);
typedef void (RENDERDOC_CC *pRENDERDOC_SetCaptureKeys)(KeyButton *keys, int num);
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_InitRemoteAccess(uint32_t *ident);
typedef void (RENDERDOC_CC *pRENDERDOC_InitRemoteAccess)(uint32_t *ident);
extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_IsRemoteAccessConnected();
typedef uint32_t (RENDERDOC_CC *pRENDERDOC_IsRemoteAccessConnected)();
extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_LaunchReplayUI(uint32_t connectRemoteAccess, const char *cmdline);
typedef uint32_t (RENDERDOC_CC *pRENDERDOC_LaunchReplayUI)(uint32_t connectRemoteAccess, const char *cmdline);
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_UnloadCrashHandler();
typedef void (RENDERDOC_CC *pRENDERDOC_UnloadCrashHandler)();